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Newcomers DBPro Corner / Can you make mods with DB?

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TychoBrahe
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Joined: 20th Jun 2003
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Posted: 20th Jun 2003 21:49
Hello I am new at DarkBasic and was wonderign if you could make mods for games and how you might go about doing this.... Also are certain games not able to have mods?
Mattman
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Posted: 20th Jun 2003 21:50
sorry, but was is a "mod"?

---Mattman
"Computers make it easier to do a lot of things, but most of the things they make it easier to do don't need to be done." Andy Rooney
MaddHatter
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Posted: 20th Jun 2003 22:01
Im not sure if it can make mods for games such Half life or other big games such as that basically because i think they use C++ or sometimes they make up their own code from c++...But anyway I know for sure you can make mods (modifications to exhisting games mattman) with exhisting games made through dark basic. Anyway, I hope this helps.

CrayZemon
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Posted: 20th Jun 2003 22:03
A Mod, mattman, is a creation of users of a game. Mods can change, add, or modify non-built in components of a game. The only experience I have with this is mod-ing other games (ie Command& Conquer, Descent series, etc), and a limited knowledge of sequencial file access using DB and C. I believe, however, that there are a number of ways of going about this in DB.

1) This is the number one way, I think. Try-try not to hardcode as much information as possible. Instead make a game engine that acquires all the bitmaps, their number of animation frames, damage done by weapons, level maps, etc. from outside files or from a file-type you create. For instance, you could create a new file type that will store all this information that can be extracted by your game engines working functions.

2) In addition to #1, make an editor for your game. This is more of a learning experience to help solidify your knowledge of file input/output in relation to your game engine. Making editors helps to organize the creation of new mods, levels, etc. Once again, heavy knowledge of sequential file access, and the logical rythm of data extraction required.


Making mods and editing tools would be easier if Dark Basic had some Object Oriented programming tools, but hey, that would chase alot of new programmers away from the language.

"I need gopher-chucks!!"
ReD_eYe
23
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Posted: 20th Jun 2003 22:04
#a mod is a modification of a game, it makes it better or adds another dimension to it, counter strike is a 'mod' for halflife and is one of the reasons its been around so long

@TychoBrahe basically no, db is a programming language and unless you wanted to mod a game made in dark basic and you had access to the source code you wouldn't be able to mod the code.
however alot of mods don't do anything to the code, they just change models,textures etc this is possible with pretty much any game however some are easier than otheres as they may have encoded files. i recommend starting off making mods for gta3/gta:vice city on the PC as i found it very easy to do compared to other games.
you could still make a remake of a popular game in dark basic however you would have to program all yourself.

hi guys
CrayZemon
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Posted: 20th Jun 2003 22:06 Edited at: 20th Jun 2003 22:07
No, I don't think you can mod games other than ones that were meant to except mods. My above post was to explain how you could make games that'll except user mods, I'm sorry.

"I need gopher-chucks!!"
Mattman
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Posted: 20th Jun 2003 22:23
thx for the explanation all!

---Mattman
"Computers make it easier to do a lot of things, but most of the things they make it easier to do don't need to be done." Andy Rooney
ReD_eYe
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Posted: 20th Jun 2003 22:23
i'm not really sure there must be some games that are pretty impossible to mod, but the best ones always have a strong mod-making community to keep the game interesting even after its been completed

hi guys
MaddHatter
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Posted: 20th Jun 2003 22:24
Speaking of mods I heard Half Life 2 is gonna have as much freedom as the first one in modifications BUT do you think its gonna be MUCH harder to map code and make models for HL2 because with that game i think youll have to use an expensive program such 3ds max just for making the models, unless theyll port it for g max anyone have any ideas?
ReD_eYe
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Posted: 21st Jun 2003 12:10
for halflife 2 valve are giving some of the main mod makers a development kit before the game comes out so they get used to it, i'd imaging that development kit will be available to download from lots of sites when the game is released and it will probably include map editors etc

hi guys

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