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FPS Creator X10 / Ragdoll and physic ?

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Styloo
18
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Joined: 18th Feb 2006
Location: France
Posted: 28th Dec 2007 22:34 Edited at: 29th Dec 2007 23:44
Hello,
My question ---> The ragdoll and the physic in multyplayer game are ON or OFF ?

Best Regards,
Styloo

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Snipesoul
16
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Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 28th Dec 2007 22:43
They're off, unfortunatly. The characters use the death animations they use in X9 when they die in X10 arena games. You still can't have dynamic entities either in a mp game as well, besides the weapons, ammo, health, and characters.

Intel Core 2 Duo 3.0GHz, 2GB RAM, NVIDIA Geforce 8800 GTX
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 29th Dec 2007 05:24
Quote: "You still can't have dynamic entities either in a mp game as well, besides the weapons, ammo, health, and characters."


You can have dynamic entities in MP in x9 if they are immobile.You might check and see if that works in x10 as well.

Please have mercy and use the search function.
Snipesoul
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Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 29th Dec 2007 09:30
Wow, I never knew that. Thanks for saying that FredP! Anyway, here is a little something taken out from the manual:

"There are some key differences between regular single player level and arena level editing. The most apparent is the lack of physics for the entities, and no dynamic entities that are not essential to the gameplay. These restrictions will be placed automatically in the editor when you are in arena mode to avoid confusion. The reason these restrictions exist, is due to the lag time that exists
during multiplayer games. Game data has to be sent between all the PCs playing the game many times per second, so it’s vital to keep this data as small as possible. Here is a list of restrictions:

-No physics on entities
-No dynamic entities except weapons, ammo and health
-All dynamic entities not essential to gameplay are forced to static
-No projectile weaponry (rocket launchers, grenades)

-Only one level per arena executable"

It's in section 10.3 Differences between Arena and Single Player. I don't see any mention on ragdolls though.

Intel Core 2 Duo 3.0GHz, 2GB RAM, NVIDIA Geforce 8800 GTX
Styloo
18
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Joined: 18th Feb 2006
Location: France
Posted: 29th Dec 2007 13:46 Edited at: 29th Dec 2007 23:45
I who wanted to make a multi player game with ragdoll !

Why I ordered FPSCX10,

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sonicreator 2006
18
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Joined: 3rd Sep 2005
Location: Press F5
Posted: 1st Jan 2008 08:39
wow

and i thought x10 was great for multiplayer games... i wanted dynamics more than water!!!

Play the games the masters play: MKZn and 3-B promo

http://www.3bpromo.tk

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