Im still new to this DarkGDK thing, but im starting to get used to it. My question is. Is there a way to read ini files through db? What I have done is a few years ago I built a small engine (very small) in Visual Basic. It had everything you needed to create items, weapons, monsters and so on, and stored all their information inside of an ini file (texture, model, damage, stats and all that fun stuff) what im trying to do is continue to use my editor in visual basic, to load up all my stuff in dark gdk. Is this possible? If so, how do I go about doing it. Heres an example of what the ini would look like
[item1]
name="Potion"
effect="Add HP"
value="Plus50"
model="potion.x"
texture="potion.png"
[item2]
name="Bomb"
effect="DamageHP"
value="Minus50"
model="bomb.x"
texture="bomb.png"
etc.
Then, to position the objects on a level, the level is stored as.
[general]
name="Level 1"
model="level1.dbo"
[playerpositioning]
playerstartx="30"
playerstarty="getgroundheight"
playerstartz="30"
etc
Is anyone following my drift?
typos...