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FPSC Classic Product Chat / Segment or static entity, which is more efficient?

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CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 30th Dec 2007 16:41
OK, in my game that'll be in Showcase soon, I'm planning to have large space-station entities featuring in the first cut-scenes and maybe as scenery outside the station you're in.

Just wondering if they would be less frame rate sucking if they were segment meshes instead?

-=NOTE=-

Oh,yeh. I won't be able to reply too quick 'cos FredP put me on Post-Approval, so I won't be able to reply anytime soon.

Ross tra damus
3D Media Maker
18
Years of Service
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 30th Dec 2007 19:09
I think 'segment' is the way to go if the model (mesh) is not going to be interacted with.
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 30th Dec 2007 19:19
Quote: "I think 'segment' is the way to go if the model (mesh) is not going to be interacted with. "


It won't, thanks for the reply,Ros.

Disturbing 13
19
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 30th Dec 2007 20:30
primary difference's i find is
A-Segments can be cut with doors windows buttercutters,ect, and
B-The player can accually take cover behind a segment. If an entity is made to look exactly like a wall the player can still be shot even though he's behind it. So its really a matter of what you need out of the model.

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