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FPSC Classic Product Chat / .bin files i am very confused please help

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Message
windows98
16
Years of Service
User Offline
Joined: 27th Dec 2007
Location:
Posted: 30th Dec 2007 17:16
iv bin doing retetxures but i have noitced that some files have not got a .dds but a bin file instead is that there texture and if so how do i convert this to jpeg and retexture the model??
please help

thank you
Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 30th Dec 2007 18:14
That's the .bin file in the entitybank folder. To retexture those files, find the texture in the texturebank folder.

[url=http://gunn3rgames.zxq.net]
[/url]
windows98
16
Years of Service
User Offline
Joined: 27th Dec 2007
Location:
Posted: 30th Dec 2007 18:51
o right silly me lol
thank you
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 30th Dec 2007 19:01
You don't need the .bin and .dbo files.They are used by the FPSC engine but the engine automatically creates them for you every time you use an entity in FPSC.Your texture should be of one of a variety of image formats.
.bmp
.jpg
.tga
.png
and so on.

Please have mercy and use the search function.
windows98
16
Years of Service
User Offline
Joined: 27th Dec 2007
Location:
Posted: 30th Dec 2007 19:48
so if i was wanting to retexture a charactor with a .bin format i would go into texturebank and the uv map should be there

thanks guys this is helping loads
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 30th Dec 2007 20:06 Edited at: 30th Dec 2007 20:07



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