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Dark GDK / complex library compatibility

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Misko Sz
16
Years of Service
User Offline
Joined: 30th Dec 2007
Location: Slovakia
Posted: 30th Dec 2007 21:33
I'm trying to use standard complex library along with DarkGDK, but it doesn't work. Even if I generate empty DarkGKD game with MS Visual C++ wizard and add line "#include <complex>", following error occures:



I tried to exclude "libcpmdt.lib" (Project > Properties > Linker > Input); however, this error followed:



Does anybody know, what to do? Other standard libraries (vector, list..) work without problem.

And here is the code:

jason p sage
17
Years of Service
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 31st Dec 2007 03:57
I don't know what that complex lib does but is there maybe another (non-microsoft) perhaps opensource lib that does same thing (Less dependancies MAYBE...) that might be a work around?

tempicek
16
Years of Service
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Joined: 27th Nov 2007
Location: Prague
Posted: 31st Dec 2007 20:27
This is the crazy thing the GDK developers gave us
There are no debug libraries of the GDK against which we can build our programs. That actually means, that if you want to have debug build, you have to you use release version of GDK libraries, which use release versions of C runtime libraries. Therefore you *have to* link against these release version of C runtime. Nice! So you have to change the Code Generation (in project settings) to Multithreaded (not Debug! even in debug build) and ignore only debug versions of libraries (libcmt[b]d[/d] and so on).

If anyone knows better solution, I would be happy to hear that!
Misko Sz
16
Years of Service
User Offline
Joined: 30th Dec 2007
Location: Slovakia
Posted: 5th Jan 2008 23:09
Thank you very much tempicek, it really works

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