I started with a clean install - maybe that would help, maybe uninstall the GDK part and rerun the installer? otherwise, grab this... complete project - not to learn from as its thick - BUT - it should be a working "Environment" when you open the project - meaning all the settings so it compiles ok:
http://www.jasonpetersage.com/GDK_FrustrumLimbCulling.zip
And here is a sample main.cpp from the wizard:
// Dark GDK - The Game Creators - www.thegamecreators.com
// the wizard has created a very simple 3D project that uses Dark GDK
// it can be used as a starting point in making your own 3D games
// whenever using Dark GDK you must ensure you include the header file
#include "DarkGDK.h"
// the main entry point for the application is this function
void DarkGDK ( void )
{
// in this application we are going to create some 3D objects
// and position them on screen
// when starting a Dark GDK program it is useful to set global
// application properties, we begin by turning the sync rate on,
// this means we control when the screen is updated, we also set
// the maximum rate to 60 which means the maximum frame rate will
// be set at 60 frames per second
dbSyncOn ( );
dbSyncRate ( 60 );
// set our random seed to a value from the timer, this will help
// to ensure each time we run our program the random values appear
// more random
dbRandomize ( dbTimer ( ) );
// make some 3D objects
for ( int i = 1; i < 50; i++ )
{
// make a sphere
dbMakeObjectSphere ( i, 1 );
// position the object in a random location
dbPositionObject ( i, dbRnd ( 20 ), dbRnd ( 20 ), dbRnd ( 20 ) );
// adjust scaling
dbScaleObject ( i, 100 + dbRnd ( 400 ), 100 + dbRnd ( 400 ), 100 + dbRnd ( 400 ) );
// give the object a color
dbColorObject ( i, dbRgb ( dbRnd ( 255 ), dbRnd ( 255 ), dbRnd ( 255 ) ) );
// increase specular power
dbSetObjectSpecularPower ( i, 255 );
// turn off ambient lighting for this object
dbSetObjectAmbient ( i, 0 );
}
// move our camera back so we can view the objects
dbPositionCamera ( 10, 10, -20 );
// now we come to our main loop, we call LoopGDK so some internal
// work can be carried out by the GDK
while ( LoopGDK ( ) )
{
// display some text on screen
dbText ( 0, 0, "Use the up and down arrow keys to move the camera" );
// move the camera forwards
if ( dbUpKey ( ) )
dbMoveCamera ( 1 );
// move the camera backwards
if ( dbDownKey ( ) )
dbMoveCamera ( -1 );
// rotate all of our objects
for ( int i = 1; i < 50; i++ )
dbRotateObject ( i, dbObjectAngleX ( i ) + 0.1, dbObjectAngleY ( i ) + 0.2, dbObjectAngleZ ( i ) + 0.3 );
// here we make a call to update the contents of the screen
dbSync ( );
}
// before quitting delete our objects
for ( int i = 1; i < 50; i++ )
dbDeleteObject ( i );
// and now everything is ready to return back to Windows
return;
}
But for it to compile - you need a "Project" configured for it - to get all the settings right - hence why I tossed up that download link - it has one.
Good Luck - Fellow Guitar Player:
http://www.jasonpetersage.com/?PAGE=jpsmain&SECTION=music