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Dark GDK / 3D surfaces are overwriting a surface closer to the camera

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bschroed
16
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Joined: 31st Dec 2007
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Posted: 31st Dec 2007 18:56
I have included a minimized version of the project that I am having the problem with. I have placed a camera in space and drawn a brick wall in front of the camera. The blocks the the left and above the camera are showing the proper behavior. The blocks to the right and below the camera are showing faces that should be obscured by the neighboring bricks. Any ideas as to what I am doing wrong?

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bschroed
16
Years of Service
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Joined: 31st Dec 2007
Location:
Posted: 31st Dec 2007 22:45
It appears as if it's drawing the full 3d blocks in the order that they were added into the scene without any depth bufferring.
bschroed
16
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Joined: 31st Dec 2007
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Posted: 31st Dec 2007 23:43
I found the problem. I incorrectly set the camera near range to 0. Setting the camera range to 0.1f corrected the problem.
jason p sage
17
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 1st Jan 2008 00:32 Edited at: 1st Jan 2008 00:33
dbSetCameraRange Perhaps?

[edit]
Experiment - dbSetCameraRange(0.1,50000); <---that's huge and starts WAY close to cam - but you'll get z fighting etc.

Ply with it and see what gives you the range you need.

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