Well Deadhead, there are tons of things that annoy me on these forums. One of the things is people bashing other people for trying to help. Besides if you're so big about not posting anything sensible why do you post? You do not contribute anything to this thread either. . .
If its only to flame me, then send me an e-mail instead of hijacking a thread. Or did I miss a solution/suggestion from you to G Man?
I know the proportions of the bones in char shop are different, he told us that clear enough.
So the logical solution would be to scale your model to fit the skeleton in char shop, no? And if you look at the product description (I quote):
The program contains 80+ professionally produced animations that can be applied to any humanoid mesh scaled to the fit the skeleton
Which clearly suggests that you have to scale your model to the skeleton in Char Shop and apparently no options are implemented to scale te skeleton to match your model. At least that's how I interpret it.
In my view a good enough answer to G Man's question to be worthy of a post in this thread.
So instead of flaming people add something to the topic of the thread next time, Deathead.
Happy Newyear none the less!
Yskonyn - (Ploughing through Hands On DBP Programming Vol. 1)
"It's better to wish down here you were up, then to wish up there you were down."