Hey everyone, just working on a small game in DGDK 'til I come across this stupid problem.
Basically, I have a plain. The problem is, this plain has a texture and it's ghosted, and what happens is that when I look at it from some (most) angles, it just appears white, and blank, without ghosting.
If I remove the ghosting, it looks fine, if I remove the texturing, it looks fine, if I set it to have transparency with flag 1, it ghosts, but only to a single nearby object.
I have tried changing the size of the object, the texture, I have even removed all other objects, changed the camera range, everything. Nothing works. And what's more confusing is that I have atleast two other entities that are created in the
exact same way.
I have some problem on my computer that wont let me go on websites, so I am using my brother's computer, therefore can't provide any code, but here's the jist of what I do: (btw, I have also tried re-arranging the order)
load image
make the plain
position/rotate
texture
ghost
disable zwrite <- not the problem either
I would really appreciate some help with this.. it's really making me mad
Cheers
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