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3 Dimensional Chat / A space ship

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Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 2nd Jan 2008 18:19
Working on a game, and for the first time in years I decided to do some modelling.

Here is a picture of the UV Mapped ship:


Go easy on me, I'm proud of my work

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RichMan
18
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Joined: 24th Jun 2006
Location: West midlands UK
Posted: 2nd Jan 2008 19:31
not bad, cant UVmap to save my life.

well done.

'Making safer worlds through superior firepower' - UAC
Insert Name Here
17
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Joined: 20th Mar 2007
Location: Worcester, England
Posted: 2nd Jan 2008 20:59
The texture needs a little work, looks a little cut in some places, but apart form that, nice work!


Furries are good. Trust me.
Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 3rd Jan 2008 16:49
Thanks

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Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 4th Jan 2008 01:44
Here's a snappy of it in the game, with some nice sphere mapping, and you can slightly see the workings on the thruster engine behind



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Yskonyn
21
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Joined: 19th Dec 2002
Location: Netherlands
Posted: 4th Jan 2008 12:39
Looks great!


(Ploughing through Hands On DBP Programming Vol. 1)
Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 4th Jan 2008 14:15
Its great! But one thing.. You should make the game look "cleaner"


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Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 4th Jan 2008 18:09
Dont let the screenshot decieve you It does look alot shinier and "cleaner" when you move around. I always hate taking screenshots of spheremapped/cubemapped objects because you dont get the full effect.

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DB PROgrammer
17
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Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 5th Jan 2008 02:34
The texture looks a little pixelized but other then that it looks cool.

Deathead
18
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Joined: 14th Oct 2006
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Posted: 5th Jan 2008 03:00
The texture/textures are from filterforge which in order to use them you need to contact the creator if its been used commercially.

5Louiz
18
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Joined: 15th Nov 2006
Location: Brasil
Posted: 5th Jan 2008 05:28
This is an example of nice start. Once you understand basic shapes, you are ready to create anything.

Some beginners should not even think about trying to make a complex model while they can not make a simple group of vertices look like something, or else their first models will always look like chewing gum.

Have fun learning.

Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 5th Jan 2008 19:02
Quote: "The texture/textures are from filterforge which in order to use them you need to contact the creator if its been used commercially."


Dont worry about that. If I want to sell this I still have to buy a DGDK licence.. and apparently I need a licence for VS 2008 too! This is just a fun little project, heheh.

Thanks for all the comments

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