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FPS Creator X10 / A new feature for FPSC X10 - Texture Bleeder!

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P Tew
17
Years of Service
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Joined: 31st Jul 2007
Location:
Posted: 3rd Jan 2008 13:18
Hi, all.

After having purchased FPSC X10 I have tried a couple of test games, nothing serious because I only have the custom media with it as I am waiting for the x10 mod packs.

Looking at the textures, I still notice how they let the overall graphics quality down a lot. For example, any segments that you may lay down for an outside area, say earth and grass textures, look very unrealistic as the segment squares are, well, squares.

So I think a much needed feature is a Texture 'Bleeder' feature for X10. This would allow you to automatically bleed the borders of textures into each other so as to get a more natural look. There could also be a manual mode where you have to click and drag your pointer over the textures that you want to bleed and it does the job for you.


I know that this is probably not gonna happen, but maybe if this idea got some support, who knows?

Any comments and ideas are helpful.

Thanks.
TGPEG
17
Years of Service
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 3rd Jan 2008 20:06
Yes it would.

God, you nearly gave me a heart attack. I thought someone had created an in game texture bleeder!

[center]
Patrick Tew
16
Years of Service
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Joined: 5th Jan 2008
Location:
Posted: 6th Jan 2008 11:20
Yeah, sorry about that. It would be wicked if some one did create it.

Does any one know if it is possible?
JamesDunn
18
Years of Service
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Joined: 1st Apr 2006
Location: Belfast, Northern Ireland
Posted: 9th Jan 2008 01:10
I use adobe photoshop to blend the ground bud, its like u blend grass into dirt, then the dirt part of the grass into the seemless dirt and vice a versa. Takes longer but sure gets the job done

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