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FPS Creator X10 / Normal and Specular

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Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 4th Jan 2008 02:42
Anyone know the settings that should be used for a Normal map, and a Specular map with the Nvidia plugin?

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman

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Nomad Soul
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 4th Jan 2008 04:43 Edited at: 4th Jan 2008 04:48
Uthink

Having checked the diffuse, specular and normal maps for the default X10 textures used in attached pic, I noticed

- Diffuse texture has a white alpha channel
- Specular is greyscale image of diffuse with no alpha channel
- Normal has an alpha channel which contains height map information

Therefore I believe the process described in the following link will work for creating a normal map (using photoshop nvidia filter) from diffuse texture with alpha channel (white / transparent)

http://www.modwiki.net/wiki/Texturing#DDS_format

Then you can create a specular map from your normal map using the process in this link

http://www.modwiki.net/wiki/Start_a_Specular_map_with_a_Normal_map

Then you should be set. I think that you need to ensure the height map information from the normal map is included in the normal map alpha channel which I wasn't doing previously.

The normal map creation link above explains this and I can see this has definately been applied to the normal map I am using in the default FPSC X10 texture library.

Nomad

Edit: Cheese Cake has kindly answered a similar question I asked him in my other thread. Check it out

http://forum.thegamecreators.com/?m=forum_view&t=120555&b=33

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Ross tra damus
3D Media Maker
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 4th Jan 2008 12:07
Nomad Soul & CheesE Cake
Thanks for the links and info on this subject from this and previous posts.
It's very helpful information to have.

All the best.
Uthink
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 4th Jan 2008 17:48
Awesome. I'll try it out tonight.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman

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