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FPSC Classic Models and Media / Download - Colt commando with mp6 arms

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Simon
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Posted: 4th Jan 2008 21:23 Edited at: 4th Jan 2008 22:40
Heres the colt commando with model pack 16 arms.
This is only a semi-official add-on (and only because I'm the creator of both models) so ensure you backup the HUD.X and HUD_noscope.X files in gamecore/guns/modernday/commando.
Thank Opposing Forces for initiating this.
I take no responsibility for any problems these files may cause - That said, its only an X file - whats the worst that could happen?

I'll work on updating the guns gradually, but it would be handy to know which ones people want first.

and heres some pics:

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Simon
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Posted: 4th Jan 2008 21:24
Take the file and distribute it it won't be here for long.
Cyborg ART
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Posted: 4th Jan 2008 21:29
Thanks Simon!
I would like to see some of the ww2 weapons with hands, maybe the mp40 or mas.

Snipesoul
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Posted: 4th Jan 2008 21:31
Looks great! However, the download link won't work. It says that the file is not valid.

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FredP
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Posted: 4th Jan 2008 21:38 Edited at: 4th Jan 2008 21:46
The download link works fine for me.I have to say that this is a terrific idea and one that a lot of people (including myself) have wanted for a long time...putting hands on the stock weapons.
Nice stuff and we thank you and appreciate it very much.Thanks to OF as well.
Now if you will excuse me I am going to kill some stuff with my new commando.

Edit post:

Spoke too soon...the file doesn't work for me either.

Edit yet again...it works now.

Please have mercy and use the search function.
rolfy
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Posted: 4th Jan 2008 21:42
Thank you very much for this we appreciate it


Simon
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Posted: 4th Jan 2008 21:44 Edited at: 4th Jan 2008 21:47
The download works but the file was corrupt
All fixed now
Seth Black
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Posted: 4th Jan 2008 21:53
...many thanks.


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CoffeeGrunt
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Posted: 4th Jan 2008 22:06
This is great, thanks Simon!

Black Rebel Heart
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Posted: 4th Jan 2008 22:27
Download doesn't work
Seth Black
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Posted: 4th Jan 2008 22:29
...had no problems.


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da power pwnerer
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Posted: 4th Jan 2008 22:33
Can't download either.




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Simon
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Posted: 4th Jan 2008 22:41
Download is fixed - added it to the site now
Ice Cube
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Posted: 4th Jan 2008 23:01
Zdrok
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Posted: 4th Jan 2008 23:20
Great contribution, Mr. Benge. Do you think you could do it for the other modernday and WWII weapons, too? (Especially the modernday and Colt .45)

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Roger Wilco
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Posted: 4th Jan 2008 23:49
Thanks Simon, this is awesome!
Inspire
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Posted: 4th Jan 2008 23:49
Awesome! Thanks Simon!

Would really love to see the WWII media with this!

FredP
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Posted: 5th Jan 2008 00:09
WWII,modern day,sci-fi...anything you want to add hands to is fine with me.Don't let me hold you back...
Seriously,though,thanks again for the contribution.Now I have to go play with my new gun again...

Please have mercy and use the search function.
Wolf
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Posted: 5th Jan 2008 00:28
Veeery nicely done!

I love it, great addition to Modelpack 6

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FredP
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Posted: 5th Jan 2008 01:02
In game screenies of the commando.

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FredP
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Posted: 5th Jan 2008 01:02
and another...

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Zdrok
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Posted: 5th Jan 2008 03:33
I noticed that the cop's gun is only half-shown, why is that? I have the same problem with my MP4 (maybe a 2008 update for MP4??). Screens look nice except the first one; looks a bit...odd. Also, is that a glove on the player's hand?

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Strelok
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Posted: 5th Jan 2008 03:35
Thank you very much Simon ,I think a lot of people will find a use in it.

Rise and shine Fpsc x10...rise and shine.

FredP
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Posted: 5th Jan 2008 03:39
Quote: "Also, is that a glove on the player's hand?"

Yes,it's my own little touch to the texture of the hands.

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Fuzz
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Posted: 5th Jan 2008 10:00 Edited at: 5th Jan 2008 10:06
Awesome...thanks


i would like to see the ww2 weapons with hands the most

Edit--

i would love to see all of the stock weapons with hands

(\__/)
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Shadow Blade
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Posted: 5th Jan 2008 10:01
Thanks a million, it's fantastic. Though I don't have model pack 6. I think you should work your way through modernday first, I'd love to see the python with hands and the uzi. P.S. Are you going to release them all for free?

Defy
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Posted: 5th Jan 2008 10:07
Very Nice. Thanks


"in videogames you try to get the best graphics with the least amount of processing." -Ingolme
Anja Viotile
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Posted: 5th Jan 2008 10:18
i am still to figure out how the **** ^^ you export the hud.x så the hands grabs the hands_d2.dds automaticly.

Simon i used your hands but it keeps using gun_d2.dds as texture

Allthough i mostly allways has room for the hands on my textures, (which is a bad workaround) they get the shine shine baby because of ref hehe.

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Fluffy
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Posted: 5th Jan 2008 11:31
Thanks I would really like to see the WW2 weapons with hands the most!

You just wasted a few seconds of your life reading this signature!
Simon
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Posted: 5th Jan 2008 14:09
@anja
In max, create a unique material with the hand texture as the diffuse map (I didn't supply the texture with the file to save memory)
Assign to the hand mesh and export the whole weapon scene to X. Same goes for any other meshes you want to have seperate textures.
Make sure that all the texture maps are in the same folder as the HUD mesh.
In gunspec.txt under ";GUN visuals" make sure "textured =" has no filename after it.

This is a bit of a hack really - if "textured =" is blank then no shaders will show up. I dread to think how we're going to get the gunpacks to shade properly with X10.
bobert
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Posted: 5th Jan 2008 15:16
could u plz make the python with hands? that would rock!

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bond1
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Posted: 5th Jan 2008 15:19
Yes, I agree with bobert, the python with hands would rock.

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FredP
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Posted: 5th Jan 2008 15:24
Yep.That would just be awesome.

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bobert
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Posted: 5th Jan 2008 15:33
yeah, it is my fav weapon.

classic gamer
Zdrok
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Posted: 5th Jan 2008 15:39
What about the mossberg weapon? The player should load 8 individual shells into the weapon to match the reload sound, and the pump the gun after reloading it (with hands, of course). And the uzi, python, colt .45, etc., when with hands, should be raised so you should see the hand on the butt of the weapon.

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Anja Viotile
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Posted: 5th Jan 2008 17:09
Ok so it doesnt work if u have an effect?
btw i never use the texture =
i always lets it grab gun_d, d2, i, s, n etc.

But did it as u post.. and the hand still uses the gun_d.dds even though the xfile says hand_d2.dds

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sonicreator 2006
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Posted: 5th Jan 2008 17:19
this is really cool!!! cant wait to download this!

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Wolf
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Posted: 5th Jan 2008 17:48
@ FredP: You should work a bit on this glove texture!

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Accoun
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Posted: 5th Jan 2008 18:47
Quote: "ensure you backup the HUD.X and HUD_noscope.X"

So is here a noscope version of the gun (with hands)???

Make games, not war.
FredP
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Posted: 5th Jan 2008 18:51
Quote: "@ FredP: You should work a bit on this glove texture!"


Quick fix for the moment.If I use gloves in the final cut I am going for something different.

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bobert
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Posted: 5th Jan 2008 19:54
Quote: "So is here a noscope version of the gun (with hands)???"
ya.

in the immortal words of cheeshead you are a forum ruiner guy!
Accoun
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Posted: 5th Jan 2008 21:53
OK, thanks...

Make games, not war.
Simon
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Posted: 5th Jan 2008 22:00
@anja
If you're using panda to export to X make sure "use full pathname" is unchecked - under the textures &.fx files tab.
@American infantry
I doubt I'll change any animations, that little mistake was down to a programmer not knowing how a shotgun works ... if I fixed it the sound would be out of sync.
Snipesoul
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Posted: 6th Jan 2008 02:23 Edited at: 6th Jan 2008 20:16
Aw, I was hoping the mossberg's reloading animation would be redone. I was also hoping the mas36's reloading animation would be redone some day, because whenever you reload that gun, the bullet seems to go through the scope when it's being placed in.

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bobert
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Posted: 6th Jan 2008 18:12
lol i know the mas 36 is messed up.

in the immortal words of cheeshead you are a forum ruiner guy!
Goosebox
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Posted: 7th Jan 2008 03:43
this is great, the mp40 and tommygun would be great with hands simon.

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Simon
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Posted: 8th Jan 2008 03:21
The scope was a last minute crunch time thing. I couldn't find any reference for a military mas36 scope so I slapped on a german Mauser scope I think - or maybe it was russian(?)
The weapon wasn't around in the war for long becuase of the occupation and being a carbine scopes would be of limited value possibly.
Use the HUD_noscope.x version, thats how I intended it to be
Slayer222
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Posted: 9th Jan 2008 03:24
Quote: "@anja
If you're using panda to export to X make sure "use full pathname" is unchecked - under the textures &.fx files tab.
@American infantry
I doubt I'll change any animations, that little mistake was down to a programmer not knowing how a shotgun works ... if I fixed it the sound would be out of sync."
I would gladly make a new reloading sound with for it.

Quote: "The scope was a last minute crunch time thing. I couldn't find any reference for a military mas36 scope so I slapped on a german Mauser scope I think - or maybe it was russian(?)
The weapon wasn't around in the war for long becuase of the occupation and being a carbine scopes would be of limited value possibly.
Use the HUD_noscope.x version, thats how I intended it to be"
You should make the player reload a single bullet at a time like real WWII snipers had to do. But first make sure he gun goes out of sight so you can explain how come you reloaded 5 bullets after firing one shot

Some guns I would love to see done are some sci-fi! The flechette rifle, auto-slug and blaster especially. I have enough modern guns to annihilate the US army right now. Some more WWII guns would be great too. Are you planning to do them all? If you want I could maybe help with the weapon sounds to make them sound more... deadly. And make new reloading sounds for those that needed it. I would be careful not to break any copyrights or anything.
*Slayer_2
Oh a final thought, you should make a master thread for these weapons if you plan to do more. Nice work man you're like my hero
P.P.S. Sticky it to if possible please

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Simon
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Posted: 9th Jan 2008 10:40
@slayer2
The Mas36 took clips of 5/6 bullets, the magazine was integral with the weapon. The reloading animation is historically accurate. Maybe one day I'll do a "proper" sniper rifle though.
Airslide
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Posted: 9th Jan 2008 15:42
I think the animation for the Mas36 is fine without a scope, the only problem being that with a scope the clip is going through the scope I'm guessing space issues between the weapon and the scope is why you see bullet-by-bullet reloading in old sniper rifles.

I would love to see you do a K98. Of course, I plan on doing one myself (just rigging one from the WW2 Media Pack onto the Mas36 with hands - already did it without).


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