Quote: "That's kind of a lazy programmer's argument. You can write a pixel-perfect collision routine yourself, so where's the problem?"
Nowhere. We can write our graphics engine ourself (which we actually do). I'm just adding my opinion, that missing this functionality in 2d engine is a real flaw, to oppose your statement:
Quote: "Of course it doesn't. Sprites are rendered usind 3D hardware acceleration, and it can only test if 3D objects collide."
which Pixel Perfect already commented. It sounds like "of course this math library doesn't support matrices, because that would need structures and they don't use them!"