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FPS Creator X10 / Animation and ragdoll need some serious improvements

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Patrick Tew
16
Years of Service
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Joined: 5th Jan 2008
Location:
Posted: 5th Jan 2008 22:04
Hi TGC and the community.

Has any body realised how unrealistic the animations are of the characters that come with FPSC x10. I know that they are only stock characters, but still.

For example, if you get a stock character, say a WW2 US Machine Gunner, place a few, and test the game, the way they run is so weird.

Their body doesn't move as it should and the walking pattern is to regular, they all look the same and they all look weird.

And the ragdoll is strange also. When a character dies, they just collapse over, as if they were jelly. It would be so much better if, say when a character is running and you shoot him and he dies, he falls over a lot more naturally, and not the same every time.

Don't you think this needs some improvement?

Comments are welcome, thanks!
Strelok
18
Years of Service
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Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 5th Jan 2008 23:01
That's because they use the old animation from years ago. Maybe it will be improved later...by other better realistic animation.

But have you already seen Bond's new model pack ? The animation that he created is just awesome ! A lot better then the old one.

Rise and shine Fpsc x10...rise and shine.

Patrick Tew
16
Years of Service
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Joined: 5th Jan 2008
Location:
Posted: 6th Jan 2008 11:13
The one with the ancient Egypt stuff? Yeah I have seen that and it looks wicked!

Will people be able to apply the same animation to the already made characters, or much, much better yet, could it be possible to make a new model pack of updated World War 2 Characters and objects?

What do you think?

Comments are welcome.

Thanks
puppy 101
16
Years of Service
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Joined: 5th Jan 2008
Location: skipping school
Posted: 27th Jan 2008 00:43
there is a new ragdoll patch for x10 damn its so smoth p.s. who uses ww2

canada rules

blah blah blah

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