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FPSC Classic Models and Media / A Problem in make an entity

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3Dmajid
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Posted: 6th Jan 2008 10:42 Edited at: 6th Jan 2008 10:43
I want to convert this model to entity So I export it to .x .
(left=front camera right=back camera)



Even , I export the texture of it to .tga file and move them to EntityBankuser folder.
This is the true size of texture :

http://3dmajid.parsaspace.com/1.JPG

But when I import the .x model onto Entity Make and introduse the texture for it ... it hasn't any texture and just is almost black or white.
This is the image of my model into Entity Maker after do all of works (introduse texture):



What is the problem ?

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
Anja Viotile
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Posted: 6th Jan 2008 11:00
1. Is any effects applied to the FPE file?
2. Is the texture name correct in the FPE file?

Remember after doing changes to del the files FPSC creates.

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rolfy
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Posted: 6th Jan 2008 11:24
If thats the actual image you are using (550x546) then the dimensions are all wrong.
Make it 512x512.


Ross tra damus
3D Media Maker
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Posted: 6th Jan 2008 11:46
When you are in Entity Maker and you type the texture name (which must be correct spelling) you must remember to also type the file's extension type afterwards.
For example 'camera_tex.jpg' 'camera_tex.png' 'camera_tex.tga'

For better texture results in general I output my textures as '.PNG' file format for various reasons.

Could be something as simple as explained above.

All the best of luck and let us know how you get on with this.
3Dmajid
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Posted: 6th Jan 2008 15:49
Quote: "1. Is any effects applied to the FPE file?
2. Is the texture name correct in the FPE file?
Remember after doing changes to del the files FPSC creates."

1-)Nope.
2-)Yes , %100 is correct.
3-)Whats you'r mean about "Remember after doing changes to del the files FPSC creates" ?

Quote: "If thats the actual image you are using (550x546) then the dimensions are all wrong.
Make it 512x512."

I changed it to 512x512 but not benefit.

Quote: "When you are in Entity Maker and you type the texture name (which must be correct spelling) you must remember to also type the file's extension type afterwards.
For example 'camera_tex.jpg' 'camera_tex.png' 'camera_tex.tga'"

Yea ... I knew it my friend.

Quote: "For better texture results in general I output my textures as '.PNG' file format for various reasons."

Converted it to .PNG but not benefit.

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
3Dmajid
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Posted: 6th Jan 2008 16:19
I found out to a subject :
I converted .3DS file to .X to test by 3 softwares :
1-) Cinema 4D.
2-) 3D Object Convertor.
3-) 3D Studio Max.
When I opened Cinema 4D and 3D Object Convertor .X files into Entity Maker and introduse the texture file , the file will be white color (with out any texture) But when I opened the 3DSMAX .x file into Entity Maker my model takes the textures but just is Red color.
I tested it to any size of texture in .tga mode and other types.
I can't underestand Why ? try again ... Help me.

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
3Dmajid
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Posted: 6th Jan 2008 17:22
Any body can't help me ?

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
CoffeeGrunt
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Posted: 6th Jan 2008 17:52
I'm sorry, but we have no idea what's going on, all of our copies of Make Entities From .X Files work without fault.....

I'm afraid you may have to work this one out yourself......

Anja Viotile
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Posted: 6th Jan 2008 18:19
after you redo something, for textures remove the dds, for entitied and segments you get, bin, fpi, fbo etc

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3Dmajid
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Posted: 6th Jan 2008 18:58
I did this work ... But I have the problem yet.

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3Dmajid
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Posted: 6th Jan 2008 19:04
I uploaded my .x file.SomeBody download it to make the chair entity with texture ... I want to see that you can make this entity with out problem ? If will make , please put the download link of entity in here

.X File :
http://3dmajid.parsaspace.com/chair.X

.TGA File :
http://3dmajid.parsaspace.com/chair.tga

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
Seth Black
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Posted: 7th Jan 2008 06:00
http://3dmajid.parsaspace.com/chair.tga

...isn't a valid link. I can't DL this file to attempt your request.


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3Dmajid
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Posted: 7th Jan 2008 07:32
Oh...yes...sorry.
But its corrected link : http://3dmajid.parsaspace.com/chair.jpg

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
3Dmajid
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Posted: 7th Jan 2008 07:34
Oh ... My god ! the .jpg file is very big ... please resize it you'r self if need.

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
3Dmajid
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Posted: 7th Jan 2008 16:45
Some Body Download them ! please !

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
Seth Black
FPSC Reloaded TGC Backer
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Posted: 7th Jan 2008 19:42
Quote: "I uploaded my .x file.SomeBody download it to make the chair entity with texture ... I want to see that you can make this entity with out problem ? If will make , please put the download link of entity in here"


...here you go, 3Dmajid.

Your model needed to be optimized, and UV mapped. It had no coordinates before. That's the reason you couldn't texture it.

The texture...well it wasn't really usable. I slapped an alternate texture on the model for you. No problems.

You'll need to do a custom retexture, if you want the detail of the lines of the chair to stand out. I'm not going to provide a custom texture, that'll be your task.

Inside the .rar, you'll find a new .x file, a thumbnail, a UV Map, and a simple texture image.

Thanks,

Seth Black


Widow 13 - Coming Spring 2008

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3Dmajid
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Posted: 8th Jan 2008 10:06
Seth Black,
A world thanks for you'r help .... you'r help will arrive me to my target ... Now , Alomost I can to make a good texture but I have a question :
- You'r .x model that put it for download haven't any texture and it can to take every texture very easy ... but all of my models that I convert them to .x have a white texture , why ?
What do you use software that convert 3DS to X files ?

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
Ross tra damus
3D Media Maker
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Posted: 8th Jan 2008 10:17
3Dmajid

You could import the 3DS file into 'Milkshape' and then export it to an .x file by using the 'JT Directx plug-in' which Milkshape has.

But why don't you just use the 'Pandasoft' plug-in for 3DSMAX?
3Dmajid
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Posted: 8th Jan 2008 10:46
I have almost 10 program for convert a 3DS file to .x :
1-) 3D STUDIO MAX {PandaSoft}
2-) Cinema 4D version 10
3-) 3D Object convertor
4-) Maya
5-) 3D STUDIO WORLD
and etc
But I don't know that why all of them convert my model with a white texture.

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
Ross tra damus
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Posted: 8th Jan 2008 11:01
I know that when I export to .x file in Milkshape,that the texture file must be in the same folder that you save the ,x file to.
Plus the .x file quick viewer that I use dosn't always show the model with it's texture at all, I think because of the size of the model but when I use the FPSC entity maker everything is in place and OK.
Maybe this might help.
3Dmajid
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Posted: 8th Jan 2008 11:03
see these images :

this is my model with white texture So it can't to take any textures :




This is Seth Black's model that hasn't any textures So it can to take every texture and can to take my texture too :




The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
Ross tra damus
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Posted: 8th Jan 2008 11:19 Edited at: 8th Jan 2008 11:25
I'm sorry but I'm not too sure exactly what it is that you are having problems with.
Is it UV mapping which is the issue here?
Note,the FPSC Entity maker will only allow '1' texture image to be applied to a model (.x file) hence the use of UV texture mapping.

Also note, I'm not that good at modeling and I'm only trying to understand and help here.


EDIT..Looking up in the post here,Seth Black has answered the UV texture mapping issue. If it is the issue here then I suggest you read up about UV mapping a little to help you with this problem.

All the best of luck
3Dmajid
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Posted: 8th Jan 2008 14:56
Some Body help me please ...

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
Ross tra damus
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Posted: 8th Jan 2008 16:00
3Dmajid

Sorry and please don't take offence but the way you write in english is making it hard for us to understand exactly what problem you are having.

We are trying our best to help.
3Dmajid
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Posted: 8th Jan 2008 17:23
Ok my friend ... I have explained my problem in this PDF file and i am sure that you will underestand my problem :
http://rapidshare.com/files/82239109/Problem.rar.html
Please download it and if you will sure So help me.
Thanks.

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
3Dmajid
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Posted: 8th Jan 2008 19:43
Please Download !

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
rolfy
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Posted: 8th Jan 2008 20:50
Why dont you apply that texture in Max before export?,panda will export the texture with the model,it will even convert the texture to .tga if you wanted.
Check your material settings in Max before export ensure the diffuse channel (your texture) is 100 and that you aren't using black for ambience and specular.
You haven't shown your texture export settings in the pdf.
Have you tried applying the texture in FPSC by right clicking the model in the editor?


3Dmajid
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Posted: 9th Jan 2008 07:27
Quote: "Why dont you apply that texture in Max before export?,panda will export the texture with the model,it will even convert the texture to .tga if you wanted."

I know ... But look at this images :
This is my model in the 3DSMAX with texture :



But this is my result in the entity maker :



And this is result in FPSC :



The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
3Dmajid
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Posted: 9th Jan 2008 07:28 Edited at: 9th Jan 2008 08:04
Quote: "You haven't shown your texture export settings in the pdf."

Because I know that its correct and I tested all of event.

Quote: "Have you tried applying the texture in FPSC by right clicking the model in the editor?"


Not , Sure.

Quote: "Check your material settings in Max before export ensure the diffuse channel (your texture) is 100 and that you aren't using black for ambience and specular."


I chacked ... I haven't used.

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
3Dmajid
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Posted: 9th Jan 2008 09:53
Any Body can't underestand my problem ?

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
Ross tra damus
3D Media Maker
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Posted: 9th Jan 2008 14:02
3Dmajid
Some questions
Are you 100 percent sure your 'export' settings for the texture in max are correct? (have you tried other combinations?)

Is your texure file flattened and carrying any unseen information such as alpha channals or masks? (Which could be the problem)

Crazy I know, but have you ticked the 'high quality' settings box for textures in the FPSC's preferences section under Files tab?

I downloaded your 'Problems' PDF and took a look and agree with Rolfy's pointers.

You could try to just export the mesh only and then include the texture in the Entity Maker. To do this first group,map texture the model until you are happy with the results in Max then delete the material (your texture file) that you are using and just export the mesh only with whatever information it still carries such as uv map coodinates.
Then you run the model (.x) with the texture through Entity Maker and the model should come out OK.

I have tried this with Milkshape and it works correctly and is a useful method of getting a model into FPSC which can be used with different textures (using same UV map)and there is no need to have more than the one model taking up space in the FPSC directory.
You can then just copy and rename the original entity's 'FPE' file and just change the texture for your new one (oh, and give it a new icon as well).

See if you can replicate this method in 3DSMAX and Entity Maker and see if it helps you.

Also, in the link below you might find some exporting info handy with using the Pandasoft exporter even if it's a little off subject.

Have luck

[href=http://www.fpscreator.com/characterstudio.html ]http://www.fpscreator.com/characterstudio.html [/href]
3Dmajid
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Posted: 9th Jan 2008 20:16
My problem is solved !
Thanks for all of you'r helps.
Special thanks of : Seth Black , Ross tra damus and rolfy .

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
Ross tra damus
3D Media Maker
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Posted: 9th Jan 2008 21:19
Glad you got it sorted out OK.

Out of interest,how and what was going wrong?

Your answer could help others in future who browse the forum.

All the best of luck.

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