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FPSC Classic Models and Media / Texture distortion when changing entity to static mode.

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Captain Kirk
19
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Joined: 30th Aug 2005
Location: Sickbay
Posted: 6th Jan 2008 14:09 Edited at: 6th Jan 2008 15:43
Hi I have a big problem. I would like to use shelfs from Model Pack 3, and when i swicth the entity to static mode, the texture is deformating. I attached a pitcture. The left shelf on the picture is in dynamic mode, the other one is in static. Why this happen? How can i solve this?

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FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 6th Jan 2008 19:40
My understanding is that some entities reflect light differently if they are dynamic.I don't have a techincal explaination but I have found through countless hours of working with FPSC that when you change a dynamic entity to static it can do that.It works the other way as well.Sometimes in test/game you will see a static entity that looks like rough and change it to dynamic and it looks great.
As long as you set isimmobile to 1 in the .fpe file or to yes if you are adjusting it in editor and give the entity no main or disappear script whether it is dynamic or not should not affect the performance of your game.
Keep in mind this is a "touch and go" kind of thing and sometimes switching an entity from static to dynamic or vice versa can have some weird effects.
I won't even get into what happens when you start mixing static and dynamic lighting.
This is also the reason that some of the entities from the model packs are dynamic when they could have been static.

Please have mercy and use the search function.
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 6th Jan 2008 20:00
That is not the problem here, Fred. Those shelves use multiple textures at once, and need to be dynamic to do so. Stinks, doesn't it?

Captain Kirk
19
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Joined: 30th Aug 2005
Location: Sickbay
Posted: 6th Jan 2008 20:26
Thanks for the answers Fred and Inspire. Well this is a bad news from me, because i would like to allow player to climb under the shelves. And i cannot do this in dynamic mode
0 Geoff 0
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Posted: 6th Jan 2008 20:42
Try keeping it dynamic but set imobile to no and if that dose'nt work turn off physics for that entity

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