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Program Announcements / New Program Project Indra

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Jeff K
16
Years of Service
User Offline
Joined: 6th Jan 2008
Location:
Posted: 6th Jan 2008 19:03
Hi there, I created a game in dark basic professional several months ago and I wanted some feedback on it. Particularly if there are any problems with it. I know the graphics aren't that good, so there's no point in saying the models suck or anything. But particularly the game play and so forth and if it works. I was a bit disappointed with the lack of feedback from download sites and complete lack of registrations, but I never got any negative feedback either.

The Game is called Project Indra, you can download it from download.com here:

http://www.download.com/Project-Indra/3000-7506_4-10683072.html?tag=lst-1

Thanks in advance for the feedback.

-jeff
tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 7th Jan 2008 03:08
Well, first of all, you're right: the models aren't anything special. However, I feel they do the job, unlike the horrible 'skysphere'. I like the mood, feel the collision is slightly off, like the Death sequence, love the initialisation, dislike the sensitivity of the controls, find that there's a lack of variation in NPC's/enemies and dislike the bullets.

In no way, would I pay $5 for this. I would play it if it were free, and congratulate you with a nice concept and an above-average average execution.

That's my feedback.


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Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 8th Jan 2008 02:06
collision is more than slightly off. getting near the "blocks" = grief so, i think you should have went with strictly box collision vs what appears to be a polygon collision or multiple boxes. also, the draw distance used (without any fog or alpha fade in, etc) makes things appear right out of thin air = a serious stab at the "submersion" factor. then, when i let myself be overtake by a baddie, and after i was pulled up, it went to the mission screen (white/black "report") and was given choice of restarting or quitting. neither option worked. 1, 2 or any other key would get me "out". had to exit the hard way. (btw, i didn't get to read the report when it first showed (while the enviroment was loading). suggest a "wait key" option once things were loaded so we can move into the game when we want vs as soon as things are loaded up).

overall, the premise is good. the "feel" is more than acceptable (i think hearing my footsteps would have helped, too, or was i floating?). the play itself... well, seeing baddies strafe through solid architecture = bad, to me. and, having to turn and face the opposite direction to get out of a collision bug vs just backing up = twice the frustration.

bottom line: a FPS of the most-basic kind, with work left to do.

Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP

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