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DarkBASIC Professional Discussion / The roof, the roof, the roof is col-liding!

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SkYnEt
23
Years of Service
User Offline
Joined: 2nd May 2003
Location: United States
Posted: 22nd Jun 2003 01:10
Here's my peeve: If i set my level (.x) to polygon collision, and suddendly put a roof on it, i cant move inside my level. But... Without a roof i can move around in it just fine. Whats going on?
Compaq Presario 5127SR | D3D Accellerator
1.0ghz Pentium III | 380mb RAM | 1.5mbps Cable
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 22nd Jun 2003 01:59
maybe you should try to set the collision of the roof off if its an object
set object collision off {object number}

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SkYnEt
23
Years of Service
User Offline
Joined: 2nd May 2003
Location: United States
Posted: 22nd Jun 2003 02:05
Very good idea, and your idea struck my own idea. I was just thinking of making my roof a seperate object. Then I would just position the roof so, and wallah! I think you must've thought my roof was seperate, but actually is in the (.x) file.

Compaq Presario 5127SR | D3D Accellerator
1.0ghz Pentium III | 380mb RAM | 1.5mbps Cable

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