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FPS Creator X10 / can you import models etc into x10

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sebby
16
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Joined: 6th Jan 2008
Location:
Posted: 6th Jan 2008 22:15
hi im new to this so i was wondering is it possible to import self made models into fps creator x10?
Nomad Soul
Moderator
17
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 6th Jan 2008 23:37
Yes

In fact given that FPSC X10 currently doesn't support entity scaling, you'll need to get used to it.

Don't worry though, its a small price to pay for using the best game development software in the world right now.
bobert
17
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Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 7th Jan 2008 00:07
Quote: "Don't worry though, its a small price to pay for using the best game development software in the world right now."
i doubt that even though fpsc x10 is good.

in the immortal words of cheeshead you are a forum ruiner guy!
Fruitless CRUNK
17
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Joined: 3rd Mar 2007
Location: DRINKING MY HOT COFFEE =:-)
Posted: 7th Jan 2008 00:30
yeah. I can't use milkeshap3d for x10. So now Im depending on the model packs to get different models in my games.

BOOM!!!!!! HEAD SHOT!!!
Cheese Cake
17
Years of Service
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 7th Jan 2008 01:11
Quote: "i doubt that even though fpsc x10 is good."

It isnt the best...but its way better than X9...

Nomad Soul
Moderator
17
Years of Service
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 7th Jan 2008 01:48
Its easy to sit back if your an X9 user and say that TGC should have done this and that.

We really need to be excited about FPSC X10 and the immediate benefits it provides over X9 which alone are great features but combined result in a fundamentally far superior engine.

I've only been using FPSC X10 a couple of weeks and it's just better in every respect.
sebby
16
Years of Service
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Joined: 6th Jan 2008
Location:
Posted: 7th Jan 2008 22:02
ok

thankyou for the replies

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