Alright, been awhile since I updated, been busy, and all the progress that I've made on the scene isn't capturable without uploading an animation, which I want to hold off on until I have something of quality.
Anyway, just thought I'd post a shot of what I'm working on now, an explosion on the building after an impact from a tank shell.
This image is slightly old, as I've more or less fixed the jagged edges around the explosion which are oh so ugly(Especially when animated ><
. You may also notice very tiny shards of glass, which I have increased the size of in the latest version. Currently trying to work out some way of making them spin so that they catch the light and twinkle in that awesome way that flying glass does. I could just edit in some twinkles, but that would be cheating!
If anyone has any suggestions about the spinning glass, or anything really, please enlighten me!
I'm using Blender 3d, the shards of glass are currently being created through a particle emitter with dupliverts turned on and a model of a single shard of glass parented to it. I initially tried just animating the shard of glass to spin, but that doesn't seem to affect the dupli-objects, although scaling it does affect them >.>
This is a random sentence about squirrels.