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3 Dimensional Chat / World At War - WIP

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Phosphoer
16
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Joined: 8th Dec 2007
Location: Seattle
Posted: 7th Jan 2008 06:59
Hello everyone, as my first post in the 3d forum I thought I'd start with a WIP of my current project, which I intend to include in my demo-reel.

It's going to be quick animation called World at War, which features a small cartoony planet, inhabited by two different factions at war. The factions are divided by a valley which runs around the diameter of the planet. At the moment I can't decide whether I want the valley to be water filled or not, I kind of like the way it looks without.

I haven't written or drawn anything up, I just sat down and started modeling, but in my head the animation will be less than a minute long, and will include a shot of a tank rolling across the planet and firing a shot, and perhaps a missile being launched from a silo and the resulting explosion from it's impact.
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Comments and Critique appreciated

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DB PROgrammer
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Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 7th Jan 2008 09:43
Very nice. I like the tank

Alucard94
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 7th Jan 2008 09:54
The planet is very supermariogalaxy'esk , which can't be anything else than a good thing

Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 7th Jan 2008 14:31 Edited at: 7th Jan 2008 14:31
That first image reminds me of a cheap pc game I got once for some reason...Can't remember the name, it was a bit like risk but with nuclear weapons, and you could launch satellites with missles...I'll have to find it later

Modelled and rendered in Blender. Free software ftw.
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 7th Jan 2008 15:36
DefCom Everyone dies? I think that that game was similar to what you described

Phosphoer
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Joined: 8th Dec 2007
Location: Seattle
Posted: 7th Jan 2008 22:16
Hello again, thanks for the comments!

@Alucard: Yeah I think some of my inspiration came from playing the game.

Here is some more progress, added trees and a building. Although you can't tell, the tank is fully animated now. The treads were difficult to animate but they ended up looking pretty awesome. xD
Now I can individually control the speed of the left and right treads, so I'm pretty excited about what this means in terms of the final animation.

Once I add a little more detail on the planet to make it a bit busier(Missile silo ect.), and rig the tank's gun, I can begin animating!


This is a random sentence about squirrels.
DB PROgrammer
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Location: Nowhere But Everywhere
Posted: 7th Jan 2008 22:26
Its looking really good now! The bulding with the reflective glass looks a little to reflective though. Also, for some reason that Black a silver building reminds me of the explosive on halo 2

Phosphoer
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Location: Seattle
Posted: 7th Jan 2008 22:52
Thanks!

I'll tone down the reflections on the building a bit.

As for the black/silver building, not sure what you mean lol.

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Insanity Complex
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Joined: 16th Sep 2005
Location: Home
Posted: 7th Jan 2008 23:05 Edited at: 7th Jan 2008 23:06
Haha...the black/silver building does look like those in Halo 2...I believe he is referring to this:




da power pwnerer
18
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Location: Pittsburgh, PA
Posted: 8th Jan 2008 03:09
Is this a game, or a video? If it is a game, you may have some speed issues, as I can see that this is not low polygonal. Looks great none-the-less,



-Dan


http://Freewebs.com/noobisoft
Come to Noobisoft's website today!
Phosphoer
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Location: Seattle
Posted: 8th Jan 2008 04:21
Thank you

As I said in the first post, it's intended to be a very short(less than a minute) animation, so poly count isn't that much of an issue.

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Phosphoer
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Location: Seattle
Posted: 11th Jan 2008 21:45
Alright, been awhile since I updated, been busy, and all the progress that I've made on the scene isn't capturable without uploading an animation, which I want to hold off on until I have something of quality.

Anyway, just thought I'd post a shot of what I'm working on now, an explosion on the building after an impact from a tank shell.
This image is slightly old, as I've more or less fixed the jagged edges around the explosion which are oh so ugly(Especially when animated ><. You may also notice very tiny shards of glass, which I have increased the size of in the latest version. Currently trying to work out some way of making them spin so that they catch the light and twinkle in that awesome way that flying glass does. I could just edit in some twinkles, but that would be cheating!



If anyone has any suggestions about the spinning glass, or anything really, please enlighten me!

I'm using Blender 3d, the shards of glass are currently being created through a particle emitter with dupliverts turned on and a model of a single shard of glass parented to it. I initially tried just animating the shard of glass to spin, but that doesn't seem to affect the dupli-objects, although scaling it does affect them >.>

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RichMan
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Location: West midlands UK
Posted: 12th Jan 2008 12:53
very very nice explosion, how did you get that with blender, my particles NEVER look like that!

I cant wait to see the final thing.

'Making safer worlds through superior firepower' - UAC
Phosphoer
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Location: Seattle
Posted: 13th Jan 2008 12:29
Hey thanks

Here's the trick, they aren't particles :p

I used a tutorial I found on creating nice explosions in Blender, I'll see if I can find the link.

Here it is! http://rhysy.plexersoft.com/ExplosionTut.pdf
Sadly it's a pdf file, but it's worth it.
Basically the main idea is that instead of using particles with a halo texture, you use dupli-verts with icospheres, and apply a transparent texture to the icosphere, using clouds(for the fire colours), and some simple blends to create alpha.
Takes some time to tweak into working right, the exact settings he gave in the tutorial didn't work for me.

This is a random sentence about squirrels.
RichMan
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Posted: 13th Jan 2008 20:10
great thankyou

I'll check that out.

all the best and good luck with your animations

'Making safer worlds through superior firepower' - UAC
Phosphoer
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Location: Seattle
Posted: 16th Jan 2008 04:11
I'm changing slightly the direction this animation is headed in, because right now I feel it doesn't really have a purpose. I've added to the story, a driver inside the tank who can add some dynamics to the animation.

Not sure how he is gonna pull levers inside with those nubby arms but it'll work out :p

I won't disclose the whole story of the animation because I want it to be somewhat of a surprise, but it's intended to be funny.



I also had a concept for another character who had long thin arms with two fingers per hand, and his torso was an office chair. I modeled and shaded him as well, but I ended up deciding that this green guy looked like a better character for the animation.

He's very minion-like isn't he?

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Agent Dink
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Posted: 16th Jan 2008 16:22
He could do well to have a soldier style helmet.

Phosphoer
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Location: Seattle
Posted: 16th Jan 2008 16:29
Tis an excellent idea xD
It could sort of wobble around when he moves!
My brother also suggested an insignia on his pants, like a button or something.

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DB PROgrammer
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Posted: 16th Jan 2008 23:10
A belt? mabby(can't spell that) he should have some .

Phosphoer
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Posted: 18th Jan 2008 07:03
Small update:

He is all rigged and Rawr'ing to go! Mouth has shape keys as well for smile, frown, neutral, and surprise. xD

Plus I added a stylin' helmet and belt :p



This is a random sentence about squirrels.
Alucard94
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Location: Stockholm, Sweden.
Posted: 18th Jan 2008 08:21
hotnessssssss!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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