Sense I’m new to the forums, what better way to introduce my self, then starting with a problem.
I’m mostly an artist so programming is really not my nature, but I've done a couple courses on C++ a couple of a years ago, and have been brushing up allot. So, I decide to expand my animations into games. I've spent the last several days, literally, playing with dGDK and seeing how it works.
but I can not get the sparky's collision import examples to compile at all. im using the files from the "sparky's collision now available" thread, the compiler is Microsoft’s free c++ express 2008, its what the main website said to download.
The standard tutorials for dGDK work just fine. And I even have my own project which has been compiling and running just fine.
I added the SC_Collision header to my includes folder and the .lib to my compilers folders and even dled the db version to get the dll file(even though the precompiled exe's work just fine, and I don’t know if the dll is supposed to go someplace specific so I put it in several folders, Microsoft claims that dll will automatically be found, but maybe that’s the issue)
The sparky example cpp files compile (ray test) no errors, and then on debug run complains about debug library not being in binary(or something similar to that)??? I’ve looked every where I can think of to find a tutorial, and tried to make sure this hasn’t been covered in the forum before, but can’t seem to discover what I am doing wrong. any help would be nice.
3Dev