Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Upside-down room

Author
Message
sps999
16
Years of Service
User Offline
Joined: 23rd Oct 2007
Location: On my Computer
Posted: 8th Jan 2008 03:09
I am making a game and I want to have a room where you are on the ceiling and the floor is the "ceiling." I know how to flip entities upside-down just I need to know how to flip segments upside-down. (The doors, floor/ceiling, and walls)\

Thanks in advance.

Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 8th Jan 2008 05:43 Edited at: 8th Jan 2008 05:43
...swapping floor & ceiling textures, and inverting the walls textures would give you the fastest upside down appearance to your room.

Run the textures (orientated the way you want them) through a third party application, and create a unique set of segments. This way, you'd have a ready-to-use arsenal of segments.

Doors and windows would take a little bit of refinement, but it could be possible to create an upside down set of these as well.

Could be a fun project, and is very possible to do.


Widow 13 - Coming Spring 2008
Nickydude
Retired Moderator
17
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 8th Jan 2008 14:06
"Upside-down room"

You mean something like this?

Was going to take a break... But I missed FPSC!

Attachments

Login to view attachments
sps999
16
Years of Service
User Offline
Joined: 23rd Oct 2007
Location: On my Computer
Posted: 8th Jan 2008 14:26
@NickyDude

Yes. I have my room now but the doors are just still natural, not upside-down.

@Seth Black

I will try what you said.

TJR Games
17
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Open your mouth!
Posted: 8th Jan 2008 14:41
go to the doors .fps file in the segmentbank, on all of the parts rotz type 180... Thx.

TJR GAMES RULES!!!

THE UNFORGIVING: PATH OF THE UNDEAD IS COMING SOON!!! 8-0
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 8th Jan 2008 21:45
Quote: "...go to the doors .fps file in the segmentbank, on all of the parts rotz type 180... Thx."


...and only after you've backed up the files.


Widow 13 - Coming Spring 2008
TGPEG
17
Years of Service
User Offline
Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 8th Jan 2008 21:46
Quote: "...and only after you've backed up the files."


And done a complete and thorough risk assessment.

[center]
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 8th Jan 2008 21:49
...


Widow 13 - Coming Spring 2008
sps999
16
Years of Service
User Offline
Joined: 23rd Oct 2007
Location: On my Computer
Posted: 8th Jan 2008 22:01
@Tbr Games

Thank you, that was the answer that I just wanted. I knew I had to do somthing to rotx,y,or z in the fps file but I didn't know what.

Thank You

107295
17
Years of Service
User Offline
Joined: 26th May 2007
Location:
Posted: 10th Jan 2008 06:40
Wait, how did you turn the entities upside down?

So a Shepard said to his flock; "Thou shalt be confuseth!" and so they were.
Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 10th Jan 2008 06:41
Hit the '1' or '2' key on your keyboard, and it will flip it.

[url=http://gunn3rgames.zxq.net]
[/url]
TGPEG
17
Years of Service
User Offline
Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 10th Jan 2008 08:29
...or 5 & 6

[center]
107295
17
Years of Service
User Offline
Joined: 26th May 2007
Location:
Posted: 11th Jan 2008 11:12
Thanks!

So a Shepard said to his flock; "Thou shalt be confuseth!" and so they were.
Venge
18
Years of Service
User Offline
Joined: 13th Sep 2006
Location: Iowa
Posted: 12th Jan 2008 23:07
@sps999: Don't you think 8 MB for a sig is a bit too much?

Modelled and rendered in Blender. Free software ftw.
Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 12th Jan 2008 23:31
venge is right. The sig makes the page load really slow.

[url=http://gunn3rgames.zxq.net]
[/url]

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-10-10 11:29:08
Your offset time is: 2024-10-10 11:29:08