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3 Dimensional Chat / "How To Model" Video Tutorial - Need Input On Plan / Outline

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RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 8th Jan 2008 05:00
For my communications tech class I've been given the task of making a really in-depth video tutorial on "how to model" (as my teacher put it ). Obviously there is no definitive way to model, everyone has their own techniques and styles, but I think I've come up with a good outline so far with how Im going to cover it. I dont think he expected me to go into this much detail, but its the only thing Im being marked on for the whole year so I figure Ill go all out.

Our school has a good library of tools available; 3DS Max 8 and Photoshop CS mainly. I figure Im going to start off teaching in Wings 3D since its a lot easier to get to grips with the whole modeling mind-set, then move onto max for uv mapping, rigging, texturing, rendering, etc.

So a rundown of how Im thinking of handling each video "section":

Tutorial Steps:


Afterwards I had a pretty good idea of writing up a really, REALLY basic online fighter, and allowing the other students (this video is to teach the other students) to drop their characters into a folder for the game, that they'll later be able to chose from to fight with when they run the game. I figure this is the only way I'll actually get anyone to look into the tutorials, assuming most of my class is more into video games than 3D art.

Im going to take my time with this though and make it look professional. I borrowed my brother's copy of Camtasia Studio (an amazing screen recording program) and Im actually working on a story board / script for it ATM.

So any comments / suggestions on the outline so far? Any key points Ive missed?

Thanks for any input,
- RUC'

Kentaree
22
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 8th Jan 2008 12:09
I can't really comment on the modeling side, unless you want help making a cube, but I'm interested to see how this'll turn out. How are you hoping to do the drag-and-drop into the fighting game though, especially animation and collision-wise? Or maybe I'm not thinking basic enough.

Insanity Complex
19
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Joined: 16th Sep 2005
Location: Home
Posted: 8th Jan 2008 13:35
Camtasia Studio is amazing, I've used it before myself I'm very interested in how this turns out as it will probably help me a lot when I finally get back to doing 3D


RUCCUS
19
Years of Service
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Joined: 11th Dec 2004
Location: Canada
Posted: 8th Jan 2008 15:24
Quote: "How are you hoping to do the drag-and-drop into the fighting game though, especially animation and collision-wise? Or maybe I'm not thinking basic enough."


Its not that hard. Ill run a check for all .x files in the folder and load those objects into the game using the find first / find next file commands. Ill have them include a script file with their character that will be read in when the model is loaded, containing info on what frames are what, like 1 - 100 is walking for example.

As far as collision goes Ill just use a collision sphere equal to the size of the model. And as far as battle collision goes, I'll make a small editor to put boxes at the character's battle points (fists / swords, etc. ), kind of like Cash's editor just a lot simpler, and that info will be exported with the character in the script file.

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