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FPSC Classic Models and Media / Mountain Mesh Pack

Author
Message
Defy
FPSC BOTB Developer
VBOTB Developer '09
17
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 8th Jan 2008 06:16 Edited at: 8th Jan 2008 09:47
Here's a random Mountain Pack.

EDIT:
Nothing special , yet may come in handy for some game makers. This was intended as a free mountain mesh pack only. I then remade the files for a fpsc ready pack, however I had the missing textures show up on the final pack.

As this was intended as Mesh pack, my advice is retexture the mountains using your own ground or other textures in your game to blend everything together. Also Mountains look ok with no lighting, adding lights near by can produce visible unwanted polys. I also included a tips text file.

*Use them as you like, License included. Resize, Retexture is fine. just no resale.


UPDATEI think I just found the problem with the 1st DL, MagicFPS creates a TextureBank folder. So after I added one of the file sets for 1 model back into my MagicFPS folder. The texture showed back up within the editor.
Here is an idea that may work with the 1st download. However I couldnt really test it, having magicfps already installed etc.

*if anyone has magicfps. Move all the files into your Magicfps EntityBank folder/ Objects folder.
ENTITYBANK / MAGICFPS / OBJECTS folder.
and then copy all the desired texture files (.tga/.dds) and paste in your
TEXTUREBANK / MAGICFPS folder.

*users without MagicFps could allways try to recreate the folder directorys to see if it works.



Random pic throwing a heap together.
*As I have made a few, everything in this picture is not included with the download.
This pic was at 33fps, however please dont think this is possible all the time, large outdoor areas have lots of problems. A single Mountain should not reduce fps (depending on level of course). Also adding a heap together like this can also give unwanted effects. So make sure if you use 1 or a few together and make sure to place and join your segment flooring the best you can to improve collision etc.


Included Mesh in Meshpack DL, picture.


enjoy.


"in videogames you try to get the best graphics with the least amount of processing." -Ingolme
Defy
FPSC BOTB Developer
VBOTB Developer '09
17
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 8th Jan 2008 06:41 Edited at: 8th Jan 2008 07:45
Here's the DL's, winrar. Hit me up if someone want a .zip.

MountainMeshPack 1 /2mb. - texture path problem, may be fixable moving textures to TextureBank and correcting paths on the FPE. I didnt have time, all models show white when I tested.
http://www.sendspace.com/file/xje681

MeshPack /1.5mb (for rebuilding your own). *the better download!!
http://www.sendspace.com/file/7aj4es


"in videogames you try to get the best graphics with the least amount of processing." -Ingolme
Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 8th Jan 2008 06:44
Thanks for the mountain pack deca. These look pretty good for optimized media. I'll certainly be downloading this when it's up.

[url=http://gunn3rgames.zxq.net]
[/url]
Defy
FPSC BOTB Developer
VBOTB Developer '09
17
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 8th Jan 2008 07:58 Edited at: 8th Jan 2008 09:28
No problems gunn3r. I left a few out not pictured to include in a better pack i'll throw together later. Tested files, all fine. made a folder. up'd it. then when retested, all the models went white. I checked the fpe, path etc. Yet just decided to up both files, and suggest users to make there own fpsc ready files using the mesh's. Goodluck.


"in videogames you try to get the best graphics with the least amount of processing." -Ingolme
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 8th Jan 2008 18:57
...very nice work, deca.

Thanks for the offering. We can all use more terrain
options.

Best,

Seth Black


Widow 13 - Coming Spring 2008

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