Yeah I just need it for animations. I have been exporting the un rigged object from 3dsmax in wavefront .obj format and building rig with something else. Can I assign how much vertices move for a bone movement in CharacterFX? Do the animations from it go into DBPro without headaches like 3dsmax?
Quote: "When I say "I remember you couldn't alter or modify indvidual vertices ", I don't mean in the modeling part I mean in the animation you can't select and alter individual vertice weights or bones they are attatched to.
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I guess it is geared toward model creation.
How do you do vertex weighted animations for DBPro, now?
Thanks for the help, BTW!