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FPSC Classic Models and Media / Enemies Breaking Down Doors

Author
Message
Psycho Atomic
16
Years of Service
User Offline
Joined: 11th Jan 2008
Location:
Posted: 11th Jan 2008 07:44
Hey guys, quick question. I placed a an enemy behind a door, then set the door's strength to a non zero number. Now he used to attack the door to get to me if I was standing on the other side, which made a really cool sound and effect as he was a zombie. For some reason I can not get him to attack the door anymore, can anyone tell me if they have done anything similar and how they accomplished it?
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 11th Jan 2008 19:51
scripting is a very delicate thing in FPSC, i mean, one moment the character is behaving like that slavering baddie you want him to.....

the next he just stands there waiting to be killed...

(should be in scripts board)

Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 11th Jan 2008 21:15
...ditto.


Widow 13 - Coming Spring 2008
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 11th Jan 2008 22:50
I'm guessing (based on my knowledge of the AI's stupidity) that he didn't realize the door was between him and you, and when he shot at you, he attacked the door, destroying it in the process.

Airslide
20
Years of Service
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Joined: 18th Oct 2004
Location: California
Posted: 12th Jan 2008 01:32 Edited at: 12th Jan 2008 01:40
I used a special script to have a zombie punch open a door, but didn't destroy it (would be rather easy to make that so, though).

One sec, lemme search my portable HD...

EDIT: Voila!


Use that as the zombie's script and set the door to doorremote.fpi.

EDIT 2:
If you want the door to be destroyed you can modify the doorremote script to destroy the door when activated instead of open it.


Vote today and play the games!
Psycho Atomic
16
Years of Service
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Joined: 11th Jan 2008
Location:
Posted: 13th Jan 2008 07:26
Thanks man
Eskimo Ethics
16
Years of Service
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Joined: 7th Jan 2008
Location:
Posted: 14th Jan 2008 02:03
Do I have to use waypoints for this to work?

http://www.eskimoethics.com/ Its my baby.. My slightly deformed and unloved baby.
Captain Kirk
19
Years of Service
User Offline
Joined: 30th Aug 2005
Location: Sickbay
Posted: 14th Jan 2008 14:02 Edited at: 14th Jan 2008 14:25
I tried this out but not worked for me. I looked in this script above, and i replaced the activatetarget=3 to activatetarget=1, then worked for me.

@Eskimo Ethics

Yes. You need waypoints. (Not working without waypoints. I tried out.)
Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 15th Jan 2008 01:17
Yea, come to think of it, the activatetarget = 3 was for use with some other scripts I made (such as a character who dies when activated with 3 by the zombie, I used it for a zombie-kill-soldier effect).

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