Have to agree with ragrim there.
I think that i know everything i want to know from the tutorials concerning level design. And with the last tutorial "Dark Invaders" some 2d gameplay elements like: score, bonus and kill ect.
Unknown to me is how do i start building a 3D game after the level is designed ? How can one perform collision detection best ? I quess someone must have spend a load of time making it possible but how do i find out how ? There are some commands in a help file that is called "Information" but it is a very general explanation of what a command does. Nobody got a code sample or document that shows the basics ? Something simple like a little room with a character ?
Iemand dood maken met een blije mus.