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FPSC Classic Models and Media / Character FPSC X9 compatibility

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Renzo
19
Years of Service
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Joined: 20th Sep 2005
Location: italy
Posted: 12th Jan 2008 10:00 Edited at: 12th Jan 2008 10:01
Obese Sam Monster and Valentina now work in FPSC X9 but Wolf and Spider Girl not bucause are unarmed and the characters unarmed in X9 don t attack the player so this 2 character don t play the attack animation ... http://renzo1976.com
Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 12th Jan 2008 11:08
it all has to do with what scripts you assign to their 'main' in the fpe. Like when you right click on them in editor, what is the script for 'main'. If you change it to 'shoot' or 'shoot10' then assign a weapon to them they will attack. If you have any problems with this I can help you set up an fpe that makes them shoot. Just give me a mail and I'll help you out.

Renzo
19
Years of Service
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Joined: 20th Sep 2005
Location: italy
Posted: 12th Jan 2008 11:20
i am not sure i can assign a weapon to a wolf model
bobert
17
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Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 12th Jan 2008 15:30
the wolf was made for x10 and has a dark ai script that doesnt work in fpsc x9.

in the immortal words of cheeshead you are a forum ruiner guy!
Gemstone Games
18
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Joined: 5th Jul 2006
Location:
Posted: 12th Jan 2008 15:56
*scratches head* Wouldn't it be possible to use the script that was made for Psionic3d's dog on the wolf? Both animals have a similar bone structure...
bobert
17
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Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 12th Jan 2008 16:24
no it has different animations.

in the immortal words of cheeshead you are a forum ruiner guy!
tyrano man
18
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 12th Jan 2008 17:24
you could just make another script for it..

Try using my melee script, but in the FPE, just change the anim frames to his attack frames

Tyrano.

Prepare for an epic battle between Good and Neutral!
Cornett Media
16
Years of Service
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Joined: 12th Jan 2008
Location: North Manchester, Indiana
Posted: 12th Jan 2008 17:45
I was getting ready to say, if zombies and the Psionic dog didn't need weapons set to attack, a wolf (which some could argue is more vicious than either) wouldn't need one. All you'd need to know is which animations were the right ones. Then again, the Lich model posted on here had the animations listed, and I couldn't even get that to show up in-game right using the MakeEntitiesfromXfiles program from TGC, so I'm the last person to talk right now.

Furthermore, Bobert, what are you doing being the 'authoritarian' on Renzo's models, anyway? Last I checked, you were just getting into the modeling thing yourself. I'm pretty sure Renzo can speak for himself on his models instead of having someone who's just getting into things making comments for him.

Gemstone Games is now Cornett Media
Disturbing 13
19
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 12th Jan 2008 21:32 Edited at: 13th Jan 2008 04:15
I'll see what I can cook up for ya Renzo. I was hopeing to wait till the new closecombat scripts come out with the new model pack being made by bond, but I'll make a quick one that's zombie like.

Renzo
19
Years of Service
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Joined: 20th Sep 2005
Location: italy
Posted: 13th Jan 2008 03:51
mybe i need a melee script but i am not goot to scripting so if someone have one to give me

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