i'm currently searching for a good 3D engine/game engine that can cope with a MMORPG type enviroment. by this i mean something that can handle realtime data and huge maps. so is DBP able to handle huge map sizes and multiple maps stuck together.
i'm not aiming to make a MMORPG but rather a FPS that doesn't have the limits of 1 map equals 1 level. i simplely want a larger world for my game that keeps track of all coming and goings of all NPC's/events. for example if my player kills a npc in 1 map area and moves onto another. if my player then goes back again into the previous map area. the game engine will not respawn the dead NPC.
i hope what i want to do has been made clear as i'm not to good with explaining my self.