i found that gosub problem after i posted.. thats fixed.. anywayz i also have some variable problems, i already had t set to help randomize the textures on the matrix, i changed the code a little bit but it still doesn't work. I thought at 1st maybe its shooting but just not where i can see it, so i set the sphere bullet to where i can see it, and its still not moving.
what im trying to do is make weapons that are more flexable and have differnt stats. like varrying accuracy which is why i put in bulletspread# and this thing:
bX# = newxvalue(camera position x(),object angle y(b)+rnd(bulletspread#),bulletspeed#)
i want the objects initial position to be the camera position, i want it to move at its facing (which is already set to = the camera's facing) and move at that angle, plus innacuracy provided by bulletspread#, and move at bulletspeed# speed.
with newvalue, does the 1st number have to be its actual old position? because when the map loads its sitting in the corner near 0,0,0