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FPSC Classic Models and Media / Psionic3d dog work around

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Message
Darkfoil
18
Years of Service
User Offline
Joined: 7th Jan 2006
Location: Montanchez (Spain)
Posted: 13th Jan 2008 14:35
If any of you suffer with the problem of the Psionic3d dog sinking into the floor I think I have found a way to prevent it. Open the Dog.fpe and change the following lines:

1. aiinit to appearnogravity.fpi
2. offy to 25

Hope it works for you.

Darkfoil.

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CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 13th Jan 2008 14:53
Thanks, now i can have guard dogs in my game.....

Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 13th Jan 2008 18:35
Anyone else try this?

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Game Player
17
Years of Service
User Offline
Joined: 2nd Sep 2007
Location:
Posted: 13th Jan 2008 18:41
I've done this myself before and it works.Great model!
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 13th Jan 2008 19:52
..of course, you could always just merge this skeleton into the pooch. I added a death animation to him.

It's got the first bone fix applied.

Thanks,

Seth Black


Widow 13 - Coming Spring 2008

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Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 14th Jan 2008 07:17
@Seth Black- glad somebody did it

Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 14th Jan 2008 08:00
..it's a sweet addition, and I just gotta have those canines!


Widow 13 - Coming Spring 2008
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 14th Jan 2008 08:04
Wait, so after we wanted to shoot humans in a game creation program. Now we have to get violent against animals? Oh well, Atleast we get a gun to do so

TJR Games
18
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Open your mouth!
Posted: 14th Jan 2008 12:43
Can some1 make a death animation that has the dog flying back as if he has been shot w/ a shotgun? Thx

TJR GAMES RULES!!!

THE UNFORGIVING: PATH OF THE UNDEAD IS COMING SOON!!! 8-0
bobert
17
Years of Service
User Offline
Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 14th Jan 2008 20:27
u ask for a lot of stuff. maybe someone will do ur requests when u start saying how much u want to pay.
Quote: "Can some1 make a death animation that has the dog flying back as if he has been shot w/ a shotgun? Thx
"


in the immortal words of cheeshead you are a forum ruiner guy!
Cornett Media
16
Years of Service
User Offline
Joined: 12th Jan 2008
Location: North Manchester, Indiana
Posted: 14th Jan 2008 23:46
@TJR Games:
I'm with bobert on this one. A lot of the posts you've made on this forum so far are either extremely self-serving or the types of post a sixteen-year-old noob to how the real world works would post. I don't know about the other boards, but this one tends to reward people who at least try on their own as opposed to those who ask all the time.

@Prince of Darkness:
I find it a little ironic that, given your name, you're complaining about the deaths of humans and animals. What exactly would you have us shoot, then? Trees? Oh wait, they're alive too...targets, maybe? The games aren't as fun if you're shooting stationary objects.

@Darkfoil and Seth:
Even though you both have different ways of going about this, this is a major help.

Gemstone Games is now Cornett Media
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 15th Jan 2008 20:25
...as long as we get to keep the pooch!

Thanks for the kind words.


Widow 13 - ©2008 Harsh Games, Inc

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