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Dark GDK / dbLoadImage Texture Flag - Cubemap

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tparkin
17
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Joined: 28th Mar 2007
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Posted: 13th Jan 2008 22:42
In the DBPro help for Load Image there is a description of the third parameter for the texture flag that says:

" If the value is set to
two, the image is loaded as a cubemap texture, useful for shader implementation. Be aware that OS/2 bitmaps are not supported, even though they
share the BMP file extension. "


This description for the third parameter is missing in the DarkGDK help for dbLoadImage. Is this because a texture flag of 2 is not implemented in DarkGDK?

If not, how else can I load an image in as a cubemap texture?
bushido
16
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Joined: 4th Jan 2008
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Posted: 13th Jan 2008 22:53
This is darkgdk not dbPro...... Some things might have changed i guess

Real men don't need sigs
jason p sage
17
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 14th Jan 2008 05:09
And I use the intellisense to help. Type in the Command, and the first parenthesis, then you should get a bubble, and you can use up/down arrows to see the various forms of calling the command.

tparkin
17
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Joined: 28th Mar 2007
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Posted: 14th Jan 2008 05:12
Thanks for the effort, but both of your replies are not helpful. If you read my post carefully, you will notice that I know the third parameter exists (yes, even in intellisense) but it doesn't work - that's the problem.

I've posted this in the Bugs forum also as I believe it is such.
jason p sage
17
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 14th Jan 2008 05:14
Ok - that must be like Clone Object then. There is a option that you can't use -

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