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FPSC Classic Product Chat / fpsc test mode crashes with milkshape model

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JMON
17
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Joined: 30th Mar 2007
Location:
Posted: 13th Jan 2008 23:37
I have made a house model with milkshape it took very long lol . I made the model using faces polly's and vertex and faces are on the proper side , My problem is when i open it in fps creator it is there textured looks fine but when i test game it crashed and gives me the error 1055 file doesn't exist . I have been trying different exports to .x but no success.Is there anyone that knows how to get it so it dosen't crash on me i would greatly appreaciate it.


JM@N

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Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 14th Jan 2008 07:02
how bout a little more info. Like wich exporter are you useing and do you have a bone that all the vertecies are attatched to. For some reason FPSC doesnt like entities that dont have at leats one bone that all the vertecies are attatched to. My suggestion for exporter is only use the JT exporter.

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 14th Jan 2008 07:35
File Doesn't Exist at Line ### could mean you forgot to copy a file with the FPE, or didnt name one correctly in the fpe.

Anyway, since it works in the editor. this is quite odd, I suggest trying the Direct X(JT) Exporter, as Disturbing 13 adviced you to do.

JMON
17
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Joined: 30th Mar 2007
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Posted: 14th Jan 2008 16:26
I dont know why this happens ,i have used jt export direct x export with many different options checked and unchecked . i have also used fragmotion to export . and i used enety maker ,magic fps, and the entity maker . no luck ,it seems that when i make a model with boxes only it works but when i add faces and vertex's to make up the model it doesn't seem to work. as for the bones i have no idea how to.
TGPEG
17
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 14th Jan 2008 20:06
Check that all the files are there somewhere and that the entity's fpe actually points to it. Which program did you use to UV Map?

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JMON
17
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Joined: 30th Mar 2007
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Posted: 14th Jan 2008 22:38
I used entity maker 2 and it generated all the files i have not moved the files from the creation folder ,i have checked the fpe and it has the .x name ant the texture ,i have tried to add entitybank\house pack\house_1 in the fpe but that doesn't work either. and i used uvmap pro.
Corky
User Banned
Posted: 14th Jan 2008 23:04
Can you give me a link to entity maker 2, if you have it because I cant find it.

I use LithUnwrap to convert stuff to x files, What you can do is export it in milkshape as a ms3d file or whatever its called, open the file in LithUnwrap and export the model as an .x file, you can alot of things with this tool.

Try using the entity maker off of the FPSCreator website. Maybe its just entity maker 2

<<Xbox also broken pff
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 14th Jan 2008 23:43
It's Entity Workshop 2.And that is not the problem with the model.Entity Workshop (as do the other entity makers,including the FPSC official one) do not create models they just make it easier for you to make them FPSC ready.Nothing you can't do by hand but these apps save you a lot of time and even more aggravation.
You have a few choices here.
As mentioned earlier you can adjust your exporter settings or you can save it and then import it into another app and convert it to .x.
I have had issues with Milkshape exporting .x files.Oh,the static ones are no problem but the animated ones...
Since I use Ultimate Unwrap 3D to UV map and texture my models I just import a model in Milkshape format and then export it in .x.
Ultimate Unwrap 3D is not free but it is very reasonably priced.

Please have mercy and use the search function.
JMON
17
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Joined: 30th Mar 2007
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Posted: 15th Jan 2008 05:22
I seem to have the problems when i create faces and vertex's if i create a model using boxes its fine i dont understand why
TGPEG
17
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 15th Jan 2008 21:06
check there aren't any stray vertices... use the DirectX Mesh tools and make sure it's actually low poly enough to not make FPSC crash.

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JMON
17
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Posted: 15th Jan 2008 22:23
Yes my main concern is poly count the model is only 150 polys
Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 15th Jan 2008 23:05
I know it's silly but did you try what I asked? Meshes from Milkshape (even static ones) are very fickle. place 1 bone in the center of the house, assighn all the vertecies to that one bone, then make sure the animation frames are just 1, and finally export useing the jt exporter. If that doesn't work, your mesh is corrupt in some form or fashion.

JMON
17
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Joined: 30th Mar 2007
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Posted: 16th Jan 2008 21:01
OK i just re-installed fps creator and the problem is no more it works perfect ,and i wanted to thank everyone for assisting me in my problem if you get an error 1055 file doesn't exist it has to do with compressing files on your hard drive thanks



JM@N

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