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3 Dimensional Chat / My model needs a texture

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sps999
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Posted: 14th Jan 2008 00:21 Edited at: 14th Jan 2008 00:26
I have my very first model I have ever made and I was wondering if anyone could texture it. It is supposed to be based off of this: (the beast part, not the guy riding it.)


Also, I don't know how to UV map so it might also need one.

Model attached.

Note: I used milkshape to make this.

Screenshots:





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Insanity Complex
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Posted: 14th Jan 2008 13:53
It looks pretty good for a first model, but how about some wireframes? Also, you should look into some UV mapping/texturing tutorials, as that's a major part of 3D modeling, and if you're serious about modeling you'll most likely have to learn them at some point anyway.


sps999
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Posted: 14th Jan 2008 14:24
Ok, Thanks.

sps999
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Posted: 14th Jan 2008 22:41 Edited at: 15th Jan 2008 01:35
Well, I just finished the basic texture:



But I think I should make him a little more pale. Now I am going to add all the little veins.

sps999
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Posted: 14th Jan 2008 23:18 Edited at: 15th Jan 2008 00:02
Just how my model is doing.

Updates:

Added crooked teeth
Add veins over whole body. (So far part of the legs)
Made paler.
Adjust pupil locations.
Still need to animate.

Screenshot:


Just a qustion, how do you tell how many polys something is?

All I know is that it's 1373 veritices and 2504 triangles, is that a lot?

----Edit----

I finished with the veins and all I need to do is animate. The model is currently 1704 vertexes and 3140 triangles ( I'm not sure if that's a whopping amount or not (Model for FPSC) but it would help if I knew the polys.

I have many, many unused faces and I'm not sure how to get rid of them besides manually. Anyway, here's some screenshots.







----Edit----

I almost forgot, I need to add the veins to the joints so they would move with the animations. Only would take about a couple minutes.

Also, Mod you could move this to the WIP board if you think it is necassary.

Deathead
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Posted: 15th Jan 2008 22:02
Texture needs work because that looks like a quick muck up in paint.

sps999
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Posted: 16th Jan 2008 00:23 Edited at: 16th Jan 2008 00:40
Actually, that texture isn't even from paint, it was made in Milkshape itself. It's not the real texture, just one that I threw together to get a basic idea.

I have a jumping animation that if you put with the movefore command in FPSC, it would lung at you and smash the earth under him! I'll edit this and put in a clip of its jump animation in a minute.

Video Attached

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Deathead
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Posted: 16th Jan 2008 00:45
sps999:When the texture is made better than it would be one awesome model.

John H
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Posted: 16th Jan 2008 05:31
A few things...

For that amount of polygons, you could have much, MUCH more detail. Also, you're probably going to have some major problems with that model hierarchy and animating in MS3D, mostly because MS3D doesnt support vertex weighting, I don't believe. Is there any form of a hypergraph or attribute editor? Has been a while for me...

Rig wise, you're missing a lot of joints. Just to list a few...

Neck
Clavicle's
Heel's
Feet

Animating a character to look lifelike is probably one of the hardest tasks in animation, especially a non-human character, as you will have a harder time figuring out just how this character will move. You might want to take a look at this video to show some basic character rigging.

And the WIP board is for games, not models - you've got it right here

Good start, dont give up

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sps999
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Posted: 16th Jan 2008 14:26
@ John H

I put in more bones, MS3D does support vertex weighting (I think, there was a vertex weighting button and it showed the vertex weighting), and I read many tutorials at Milksahpes forum and I fixed the joints and stuff.

Also, my model is only high poly because the vertexes overlap and it is a bad texture (will fix) I am trying to delete the vertexes not in use.

Thanks for the help.

sps999
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Posted: 20th Jan 2008 17:33
Uhhh... I imported it into FPSC with entity creator thing, but the texture didn't come with it. It was a blank texture and it'll act as if it had no gravity.

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