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Newcomers DBPro Corner / Thinking of buying DBPro - Have a few questions if anyone can help.

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Jones
23
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Joined: 22nd Jun 2003
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Posted: 22nd Jun 2003 21:32
Hi,

I have downloaded the DBPro demo and am very impressed. It looks more advanced than the other demos I have tried.

I have a few concerns over commands I could not find. If anyone can help me out / advise I would be very grateful

I am looking to write a FPS (I know it may seem like a big step but I have got considerable development experience in other languages - C++ and ASM for my day job), a few things that I will need to be able to do are:

1. To be able to trace a line from the players position through the floor and able able to look up which triangle the line intersected with and then look up the UV coordinates of the point of the triangle intersected with to find the correct pixel on the lightmap to shade the player model against. Are there commands to do this? If so which ones? If not are there commands to at least access the triangle hit? I guess there may be 4 commands involved - one to do the check, one to return the triangle hit, one to look up which point of the triangle exactly was hit and the forth to be able to look up the uv coords of that triangle.

2. Can I attach collision to a limb of an object - to allow say the player to kick a ball by detecting a collision between the two?

3. Is it possible to return the normal of a collision?

4. My test models all came out faceted (not smoothed) - is there a flag i need to set to smooth an object or is this something i need to do within the modeller?

5. Is it possible to change the scaling (number of repeats) for a textured object - I guess just getting at the objects UV mapping is what I am after.

6. What range of 3D Cards are compatible with DBPro?

7. BSP Compiler - What version of the .X format does this accept? Can you have a second set of UVcoords to allow lightmapping? If not - any suggestions on how to get lightmaps into a BSP (assuming making the BSP from an X file)?

Sorry for the list! Any help / guidance would be very much appreciated.

Kind regards,

Jones.
Blanka
23
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Joined: 26th Feb 2003
Location: United Kingdom
Posted: 23rd Jun 2003 02:36
I can answer 6.

Any which 100% support DX 8.1 or later

all the ATI radeon + Geforce ect cards do

not really much of an issue on this one.
Jones
23
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Posted: 23rd Jun 2003 05:49
Thanks Blanka

Jones
23
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Posted: 23rd Jun 2003 08:04
Anyone else?

Dave J
Retired Moderator
23
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Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 23rd Jun 2003 08:36
2. I believe this is automatic.

3. I don't think so although new features appear in every Upgrade.

4. That's a very strange problem, it's never happened to me. What modeller do you use?

5. Scale Object Texture is probably what you're after.

"Computers are useless they can only give you answers."
Jones
23
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Posted: 23rd Jun 2003 13:25
Thanks for the reply Exeat

I use Milkshape which supposedly auto smooths everything but every mesh I load in comes out faceted - any ideas?

thanks

indi
23
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Location: Earth, Brisbane, Australia
Posted: 23rd Jun 2003 14:24
Jones patch 5 should have a new series of commands to create constructive solid geometry as well as making a portal based system for fps and more.

Jones
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Posted: 23rd Jun 2003 14:48
Excellent - thank you Indi.

indi
23
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Location: Earth, Brisbane, Australia
Posted: 23rd Jun 2003 15:23
in milkshape take a look at smoothing groups also for your latter question

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