Like darthster said, you only need to use get image when you want to subtract a part from a bitmap. If your image is exactly what you want to display, you can do this:
load image "work.jpg", 1
then either (1) put "paste image 1,0,0" in your main program loop. This will keep pasting the image to the screen every program loop, with the top left corner of the image in the top left corner of the screen. Or (2) You can use the "sprite 1,0,0,1" command. This will make db automatically handle your image as a sprite, which means it will keep it drawn to the screen for you. All you'll have to do is load the image, add the sprite command straight afterwards, and you're done. Then you can just delete sprite 1 or whatever you want to do afterwards to get rid of it.
Hope that helps.
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