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FPS Creator X10 / FPS X10 - Bazooka or Grenades and crates or barrels crash system

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J_C
17
Years of Service
User Offline
Joined: 9th Nov 2007
Location:
Posted: 14th Jan 2008 19:40
Use the 1st simple room demo level and add bazooka ammo and grenades add some crates or barrels to shoot. My PC will crash every time be it the 1st, 5th or 26th explosion.
(vista then recovers and FPS x10 closes down. The same happens with a standalone game.)
Take the crates or barrels out of the room and just shoot the walls
and the explosions show ok.. no crash..

My system is a Quad Core Q6600 2G Memory 8800GT 512MB graphics.

I have tried the same on a Core 2Duo E6650 2G Memory 8800GT 512 MB.
and it runs a lot longer to the point I was going to say it was OK then it crashed on my last piece of ammo. (same fault).

I installed the latest Nvidea drivers and X10 but I suspect that
the problem is to do with Multi-tasking and the mult-processors...
I think the Physics system and screen update may have a missing
Mutex call to sycronise the access to the screen.
As when the crates are removed and no physics is involved then the explosions and display have no problem.
The fact that the Quad core crashes more frequently than the Core2Duo kind of points me at threading problems..

Does anyone else have this problem or am all alone with this...
or can anyone point me to another resolution or diagnosis...
Fruitless CRUNK
17
Years of Service
User Offline
Joined: 3rd Mar 2007
Location: DRINKING MY HOT COFFEE =:-)
Posted: 15th Jan 2008 00:51
You got some impressive PC stats there. However, you may need to reinstall FPSCX10. I have had this problem in the past. I just reinstalled it and ran fine.

BOOM!!!!!! HEAD SHOT!!!
J_C
17
Years of Service
User Offline
Joined: 9th Nov 2007
Location:
Posted: 15th Jan 2008 20:23
I have now re-installed FPS-X10 and I still get the same problem..

I have used all the other weapons sci-fi and ww2 and they work perfectly even the physics system...

but the explosions are not as violent as the bazooka or grenade
must be something with properties for these 2 explosions that causes the problem...

I will simply not be able to use them dang... they do look so good.. shame...
thanks for you suggestion F_C
J_C
17
Years of Service
User Offline
Joined: 9th Nov 2007
Location:
Posted: 2nd Apr 2008 20:09
Good News
Version 108 has now fixed this problem...
I have run my tests multiple times and I now cannot
get the bazooka to crash my system..

Good work Lee.. Thanks..

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