You sometimes come off smart allec'y bro ... The Llama Icon makes me laugh now... because they SPit
Yes I used a dll walker.... No I didn't specify poly - his question wasn't very specific...
additionally... My "World" is a moving target... I am basing it off USGS of an island off hawaii, and it is 20miles square... actually smaller - but the "world model" is abot 20miles square.
Poly? Hmm... LATELY its been:
int SizeOfQuad=8;
JV->CreateMesh(SizeOfQuad,SizeOfQuad,1,1,4224,4224,64,64,dbRGB(200,200,200),Img->ID,0.50f,0,0);
which is defined as
void JGC_VMESH::CreateMesh(
int p_ObjectsX, //how many objects X cols
int p_ObjectsZ, //how many objects Z
int p_LimbsX, // How many x col limbs per object
int p_LimbsZ, // How Many z Row limbs per object
float p_LimbSizeX, // Total X Width of individual Limb
float p_LimbSizeZ, // Total Z Width of individual Limb
int p_LimbCellsX, //100 Max - To Keep Absolute total < 20000 poly
int p_LimbCellsZ, //100 Max - To Keep Absolute total < 20000 poly
DWORD p_DiffuseRGBA, // Diffuse Color
int p_ImageID,// Initial Image used during Creation. Sending ZERO is ok for no image
float p_UVScale,//UVScale
float p_fSpacerSizeObject,
float p_fSpacerSizeLimb
)
Which works out to be about ...hmm.... 512 "cells" across and deep, 1024 poly across, 1024 down, um.... 1,048,576 million poly plus the one extra per "object" which adds another 64 to the total, add quadtree frustrum culling... I usually don't exceed 130,000 poly with just terrain going.