Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / jet fighter on terrain

Author
Message
bushido
16
Years of Service
User Offline
Joined: 4th Jan 2008
Location:
Posted: 15th Jan 2008 23:04 Edited at: 15th Jan 2008 23:05

okay i need to get the jet right near me not so far away. Heres jet image just use the image from the terrain tutorial

Real men don't need sigs

Attachments

Login to view attachments
tempicek
16
Years of Service
User Offline
Joined: 27th Nov 2007
Location: Prague
Posted: 15th Jan 2008 23:23
Quote: "okay i need to get the jet right near me not so far away."


Well, place the object closer to the camera then, where's the problem?

Here's where you are placing the jet and camera.

dbPositionObject (3,15,15,350);
dbPositionCamera (400,250,50);

Don't understand what you are up to.
bushido
16
Years of Service
User Offline
Joined: 4th Jan 2008
Location:
Posted: 15th Jan 2008 23:36
when i place closer it goes out of sight

Real men don't need sigs
tempicek
16
Years of Service
User Offline
Joined: 27th Nov 2007
Location: Prague
Posted: 15th Jan 2008 23:57
Ok, how close you want it?

Is this enough? It definitely not disappear.

dbPositionObject (3,400,200,300);
dbPositionCamera (400,200,280);
bushido
16
Years of Service
User Offline
Joined: 4th Jan 2008
Location:
Posted: 16th Jan 2008 00:03
now how do i set the terrain's speed so it gives the illusion of moving thanks tempicek by the way you have been a big help

Real men don't need sigs
tempicek
16
Years of Service
User Offline
Joined: 27th Nov 2007
Location: Prague
Posted: 16th Jan 2008 10:26
Rather move your camera. For example call this in the main loop:

dbMoveCamera( 10 );
bushido
16
Years of Service
User Offline
Joined: 4th Jan 2008
Location:
Posted: 16th Jan 2008 20:38
thanks temp again

Real men don't need sigs
bushido
16
Years of Service
User Offline
Joined: 4th Jan 2008
Location:
Posted: 16th Jan 2008 20:43
wait how do i make it so it loops back so i can see the terrain still and have the jet still there oh noes!

Real men don't need sigs
Sim Man
16
Years of Service
User Offline
Joined: 16th Jan 2008
Location:
Posted: 16th Jan 2008 22:17
Try / dbLoadImage / for your terrain textures
bushido
16
Years of Service
User Offline
Joined: 4th Jan 2008
Location:
Posted: 17th Jan 2008 20:24
okay thanks any one else know what to do? no offense Sim Man

Real men don't need sigs
tempicek
16
Years of Service
User Offline
Joined: 27th Nov 2007
Location: Prague
Posted: 17th Jan 2008 23:08
Quote: "wait how do i make it so it loops back so i can see the terrain still and have the jet still there oh noes!"


Move the object too:

dbMoveObject()

Or lock it to the camera with:

dbLockObjectOn()

See doc for mor info.
Usukhuu
16
Years of Service
User Offline
Joined: 10th Jan 2008
Location:
Posted: 18th Jan 2008 07:15
hi bushido please give me texture image of H-Jet Fighter-Move.x
bushido
16
Years of Service
User Offline
Joined: 4th Jan 2008
Location:
Posted: 18th Jan 2008 16:13
that went weird when i did what temp said it give me the blue screen of death or a my sandy terrain but the object not moving and in first person view

Real men don't need sigs
tempicek
16
Years of Service
User Offline
Joined: 27th Nov 2007
Location: Prague
Posted: 18th Jan 2008 16:16
bushide, please, read my post to the end:

Quote: "See doc for mor info."


that actually means, that you should read the documentation for those functions to get know how exactly they work and what they do
bushido
16
Years of Service
User Offline
Joined: 4th Jan 2008
Location:
Posted: 18th Jan 2008 17:25
i did it still makes no sense

Real men don't need sigs

Login to post a reply

Server time is: 2024-09-29 09:18:24
Your offset time is: 2024-09-29 09:18:24