I have read all of the documentation for this development kit, but could not locate any information on how to dynamically change elevation maps once they are loaded into the object. Is there some way that this can be done (maybe a returned pointer array) using this kit?
This would be extremely useful for FPS or RPG games where magic effects are used that alter the elevation such as conjuring volcanos, or removing tiles altogether (dropping to the point that they aren't visible).
Thanks for any assistance in advance.
p.s. I already attempted to load each map into memory, then when changes are made to the elevations, export a bmp, then reload it, but this takes an insane amount of time to accomplish.
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