Hi, I'm a n00b(1) and this is my intro post, and a buncha questions.
Intro
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Now that I have a professional 3D artist, my skeleton-core team for making my MMOG is complete. The next step is to create a demo. Not a playable demo, but a small, pure-eyecandy pitch so that I can try to get the license to make a Discworld MMOG. Because I think I stand a chance(3), however remote.
Assets for the demo will be small: four buildings, four characters, a small amount of scenery and particle effects. Darn good modelling, skinning, animation and shaders will be required to "sell" the demo.
All this is doable in DBP: mostly it's basic WASD camera movement, object placement and animation, then about a year's work. And I would like to do the demo in DBP. I know DB, it's great for RAD, and with the new stuff in DBP it should at least be good enough for this demo/pitch.
It's the future, though, that worries me. What if I get the license but no funding? Then we'll be making the real game on an Indie budget in DBP, Torque, RealmCrafter or whatever.
And given enough years, yes, we can do that. But it's the multiplayer networking that is really giving me the willies, enough that I intend this initial sales-pitch demo so be 1-player.
Questions for the Future
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1) I saw a comment in another thread "CR's work is truly amazing. Server side, Client side. It's worth what he is selling it for." <- who is this "CR", what is he selling and where can I get me some of that?
2) Xenoscythe writes: "I was working on an MMORPG for almost two years now and have failed." <- scalability serverside was apparently the main issue: 256 players max for instance. Is this also true for Dark GDK? If so I'll go with a scratchbuilt Linux server, but that's devtime I could seriously do with avoiding.
3) Roxas writes: "Winsock can support 3000+, Multisync can support (Unlimited perhaps?), DBP only 256 but who even uses its network commands they are slow and only good for turnbased network games.." <- Is this the case? Should I avoid the DBP network commands? OpenMMORPG's use of the clipboard gave me the willies, glad they've moved away from that.
4)Anyone played with Dark Physics? Would it be any good for an MMO? I do understand that good realistic physics is near-impossible for an MMO. Doesn't mean I don't want it. But I need a system for marking objects as "active", ranking them by importance related to nearness to player and other aspects, dynamically ramping the effects of things like viscosity and friction for low-importance items when the number of moving items is getting too high, and sending out position updates for high-importance items more frequently.
5) What about their other plugins? Are any of them relevant to an MMO? DarkAI allegedly only has three factions: player, foe, neutral. Seems a little too limited for an MMO where each player is effectively their own faction. But DarkShader and EnhancedAnims look good for the demo and clientside.
Footnotes
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(1: Slighty noobish. I've been programming since I got my first spectrum in 1986, working as a programmer since I graduated in 1996, working for others in the Indie MMOG business since about 2001, have written from scratch my own Indie MOG(2), and have been researching options and building a team for developing my own MMO for the last 12 months. And yes, I've searched the forums "MMO" and "MMORPG", and read the pinned topics here. I'm not entirely new to DB as I used DB a few years back, and spent some time helping newbies on the forums. But the time when there were DB forum topics like "Thank god for DewiMorgan" are long gone, the forum software's changed, and so, yes, I'm a n00b again myself. Join my in my n00bidity. Group hug!)
(2: A 2-player boardgame, many-player chat, so only one M. Barely more complex than a PopCap.)
(3: Well, I do run the largest online Discworld community and the only licensed online Discworld game. So he knows we have a business history together, a reputation. Even so, Pratchett gets pitches like this all the time: merely getting to see him is a challenge even for us, and actually getting an MMO licence...? Slim chance, but worth trying.)
Yet another game programmer