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FPS Creator X10 / do i have a bad manual?

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Message
griffx
16
Years of Service
User Offline
Joined: 18th Dec 2007
Location:
Posted: 17th Jan 2008 13:00
here is a copy and paste of the manual, all of section 5 to 5.2 - see where section 5.1.1 is? not me. I READ THE MANUAL, MANY TIMES, STOP TELLING ME TO. please. FREDP, i read it! where is it! do i have a bad manual? all i'm asking is for you to check on it - of give me and email address of somebody can answer that question. thank you.

5. The Media Libraries
The media libraries are the hub of your game building experience. They contain
four different types of game item: Prefabs, Segments, Entities and Markers.
5.1 Prefabs
Prefabs are constructed from the smaller segment building blocks. The
idea behind using them is to save having to reconstruct similar
geometry for your games time and time again. For example if you
have created a really good room layout from the various segments
provided then you can save this as a Prefab (see section 5.1.1) In this version of
FPS Creator X10 we have constructed some prefabs to get you started. We also
hope that many users will share their prefabs via the web site.
When you click on the “add new prefab” icon you will see this browser:
Once you have chosen a prefab it will be shown in blue print form under your
mouse. You can now paint this prefab into the level.
Key things to note when you are pasting a prefab:
 The prefab’s bottom layer, top left segment is drawn to the grid cell your
3d cursor is pointing to.
 Most prefabs are taller than segments and can be taller than a single
layer, so be careful not to paint over areas higher up in your level.
 You can press “R” to rotate your prefab 90 degrees.
 The Right mouse button will delete all the cells covered by the prefab
 You can remove the prefab from your mouse pointer by pressing the
“Delete” key.
 You can revert back to Segment painting by pressing “P” or to Entity
editing by pressing “N”.
 If you make a mistake, you can always press Control+Z to undo a paste.
 Prefabs cannot include standalone entities. They can include doors and
windows (which indirectly contain some fixed entities).
24
5.2 Segments

quad core, 8800gts w/ 640 dedicated plus 1gb shares, 1TB, ok i guess . . .
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 17th Jan 2008 15:37
Ehhh... Look, it says :

Quote: "5. The Media Libraries
The media libraries are the hub of your game building experience. They contain
four different types of game item: Prefabs, Segments, Entities and Markers.
5.1 Prefabs
Prefabs are constructed from the smaller segment building blocks. The
idea behind using them is to save having to reconstruct similar
geometry for your games time and time again. For example if you
have created a really good room layout from the various segments
provided then you can save this as a Prefab (see section 5.1.1) In this version of
FPS Creator X10 we have constructed some prefabs to get you started. We also
hope that many users will share their prefabs via the web site.
When you click on the “add new prefab” icon you will see this browser:
Once you have chosen a prefab it will be shown in blue print form under your
mouse. You can now paint this prefab into the level.
Key things to note when you are pasting a prefab:
 The prefab’s bottom layer, top left segment is drawn to the grid cell your
3d cursor is pointing to.
 Most prefabs are taller than segments and can be taller than a single
layer, so be careful not to paint over areas higher up in your level.
 You can press “R” to rotate your prefab 90 degrees.
 The Right mouse button will delete all the cells covered by the prefab
 You can remove the prefab from your mouse pointer by pressing the
“Delete” key.
 You can revert back to Segment painting by pressing “P” or to Entity
editing by pressing “N”.
 If you make a mistake, you can always press Control+Z to undo a paste.
 Prefabs cannot include standalone entities. They can include doors and
windows (which indirectly contain some fixed entities).
24
5.2 Segments"


And I didn't know there was supposed to be a section 5.1.1?

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