The problem is DBpro's speed.
If we could change the properties for objects rendered in an extra camera - like maybe even render them pure black, so they could be masked, we could do a lot, along with a speed boost with extra camera's of course. The way it works, means that dark areas are sorta left alone, so a dark road would work, a silhouete would work too.
I'm not done with it yet - I plan to look into memblocks, see what other effects I can muster. I'm thinking that this effect should be possible with memblocks, and only 1 overlay sprite - which might give it a speed boost. The way I'm thinking is if it's checking every pixel, the colour can be used to guage the effect, like a pixel with a lot of green could be turned into a blade of grass, a pixel with a lot of blue could sparkle randomly to simulate water.
The thing is - it'd work in any engine, it does'nt rely on anything except some sprites and a camera. So I might develop it into something more useful if I have the time.
Van-B
My cats breath smells of cat food.