Because I'm using DarkBASIC Pro and DarkGDK, I'm tentatively calling this project "DarkTrader". Here's a couple of screens I plan on using for the game...
The first one is the title screen.
The second one is the game screen.
There is a certain theme I'm trying to evoke, and a feel I'm trying to create. By looking at these screens, you should be able to see what I'm getting toward.
Moreover, there are different modes:
(1) Single Player Mode: 1 player (you) and upto 8 CPU players.
(2) Team Conquest Mode: Teams of 2 Players taking it to the others, in paired teams-- no more than 4 Teams, consisting of 2 Players.
(3) LAN Mode: Each player on his/her own screen, but can see who owns what, where each player is on the Game Board, and whom is 'up to bat'.
(4) Multiplayer Mode: Primary Player creates the game, from Team Conquest to Free-For-All, altering the numbers of players per team (upto 8) and changing the Game Board to a Galactic Board.
There are Different Difficulty Levels, too. I'm just not sure what I want to include, or leave out. Any suggestions on what to call them?
I already have some pictures of the Races, three of which are robotic.
I have planet pictures, but I also have to figure out how to animate them. Should I just animate the planets' rotation, only for display that you, as the player traversing the board, would see upon reaching the next location? This method sound easier and should be easier to implement. I'd even do something during trades: animate the planet behind the other player's Racial pic, and transact business. How does that sound?