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3 Dimensional Chat / blender heightmapping?

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RichMan
18
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Joined: 24th Jun 2006
Location: West midlands UK
Posted: 17th Jan 2008 19:25
can blender do heightmaps? I really need to generate terrians in blender itself. Polys arnt an issue as it isnt for a game. Could anbody tell me if its possable?

thankyou for your time and help.

'Making safer worlds through superior firepower' - UAC
5Louiz
18
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Joined: 15th Nov 2006
Location: Brasil
Posted: 17th Jan 2008 19:53
Hello, RichMan.

Yes. It is possible. You can paint images inside Blender, so you can make heightmaps by even painting directly to a mesh. Here is a fun way to do it:

1. Create a mesh with as many subdivisions as you need;
2. Create a new image in the image panel;
3. Make a UV Map for the mesh;
4. Add to the mesh the modifier "displacement map". Use the image you created as heightmap;
5. Go to body painting mode and use white brush with the texture, size, mode, intensity that you need.

You can also paint the height map in the image editor panel, if your PC is too slow to process 3D painting on a dense mesh.

You may also use the mesh sculpting tools to make the details, bake the tangent space normal map (new feature in the Blender CVS) and convert it to height map. I am not sure about how you can do that, but I guess that it is possible.

Have fun.

RichMan
18
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Joined: 24th Jun 2006
Location: West midlands UK
Posted: 18th Jan 2008 17:55
great, thankyou for your time and help

'Making safer worlds through superior firepower' - UAC
5Louiz
18
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Joined: 15th Nov 2006
Location: Brasil
Posted: 18th Jan 2008 22:06
You are welcome.

Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 18th Jan 2008 23:04 Edited at: 18th Jan 2008 23:05
read this link, you should try google as it has loads of stuff that will help you...


http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Making_Landscapes_with_heightmaps


RichMan
18
Years of Service
User Offline
Joined: 24th Jun 2006
Location: West midlands UK
Posted: 22nd Jan 2008 16:45
thanks

'Making safer worlds through superior firepower' - UAC

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