Yes, the easiest way would be to do something along the lines of :
num$="0123":REM Number here
for x=1 to len(num$)
one=asc(mid$(num$,x))-48
sprite SPRITE_NUM+(x-1),100+((x-1)*43),100,IMAGE_NUM+one
next x
Change the 43 to the image/sprite horizontal size.
Change the two 100 to reposition horiozontally and/or vertically
SPRITE_NUM is a value that holds the first sprite that holds the first number. The next sprite would be SPRITE_NUM+1, the next SPRITE_NUM+2 etc
IMAGE_NUM is a value that holds the numbers from 0 to 9 (in that order). IMAGE_NUM holds the graphic for 0, IMAGE_NUM holds the graphic for 1 etc
If you want further examples, see my F-Eight code from my web site.