For the last day or two I've been working on my own memblock-based terrain system; not for any specific reason, mostly just for some practice with memblocks. Anyways, so far it supports creating terrains up to 100x100 verts from a heightmap. It also supports a base texture as well as detail texturing. I still have to implement some sort system of limbs, as right now it's all just one object. Here are some screens:
The screens show a fairly high-poly terrain. If I unlock the framerate I get about 590-600 FPS, which will improve once I divide it into limbs and implement some culling.
**EDIT:**
I forgot to give credit to Green Gandalf who made the multitexturing shader.
**EDIT:**
More screen(s):
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