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Dark GDK / Sparky's collision for VS 9?

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Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 18th Jan 2008 19:32
I tried using the other one, but I got alot of errors. Is there maybe a version released for VS 9?

Thanks

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Zotoaster
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Posted: 20th Jan 2008 17:55
Surely someone must have got Sparky's to work since the free release!

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FERSIS
18
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Posted: 21st Jan 2008 13:03
what errors do you have ?
im using it , and works fine.
Im using the GDK version taked from here:
http://forum.thegamecreators.com/?m=forum_view&t=74762&b=5
Zotoaster
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Posted: 21st Jan 2008 19:35 Edited at: 21st Jan 2008 19:38
Might be because I changed the runtime library, but I had to do that for using the STL.

Here are the errors:


[edit]

I dont think it likes 'DWORD'

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FERSIS
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Posted: 21st Jan 2008 19:48 Edited at: 21st Jan 2008 19:51
very strange , are you using the latest version of the .lib file of Sparky collisions ?
Are you getting this errors when trying to compile the examples ?
Zotoaster
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Posted: 21st Jan 2008 20:11
Yes, yes.

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FERSIS
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Posted: 21st Jan 2008 20:15
Quote: "Might be because I changed the runtime library, but I had to do that for using the STL"

It appears so...
What is the change youve made ?
Zotoaster
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Location: Scotland
Posted: 21st Jan 2008 20:45
Changed it to /MT

But as I said, I kinda need it that way

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FERSIS
18
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Posted: 22nd Jan 2008 01:07
im using /MT (Multi Threaded) and works fine.
strange...
Can you send me the sparky example that you are trying to compile ?
With the changes you need.
So ill take a look at it
Zotoaster
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Location: Scotland
Posted: 22nd Jan 2008 16:10 Edited at: 22nd Jan 2008 16:25
Actually, just including <SC_Collision.h> is what gives me the error. I dont actually have any of the commands (for obvious reasons).


[edit]

Including windows.h fixes the problem. Thanks everyone (and Benjamin who told me how)



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FERSIS
18
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Posted: 22nd Jan 2008 18:36
Great news!
Cheers

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